Re: SCP Suggestions General

#731
furryletsplayersXtre wrote:
Steelpoint wrote:
furryletsplayersXtre wrote:-snip-
:?
apparently my comment was so long on the forums someone deleted it entirely, replacing it with the words snip... f*cking god d*mn troll-dmins.
:?
hahaha ok im done.
"Yes, it's a goddamn nuke, but if 682 survives and adapts we'd be boned beyond belief."
Image

Re: SCP Suggestions General

#732
furryletsplayersXtre wrote:
Steelpoint wrote:
furryletsplayersXtre wrote:-snip-
:?
apparently my comment was so long on the forums someone deleted it entirely, replacing it with the words snip... f*cking god d*mn troll-dmins.
It's not that I'm trying to be offensive, or shoot you down, but your ideas were not only uncanon, but pretty ridiculous. Also, the -snip- is only used in replies to shorten them, as completely showing long ones again is not necessary. You can find your original comment previous to the reply. Apoligies if I'm being blunt.

Re: SCP Suggestions General

#734
Back on topic now, this is an order.
What fun is there in making sense?
Now, if you will excuse me i have some chaos to wreak.
Resident forum robot monkey, and chaos incarnate.
Image

Re: SCP Suggestions General

#735
^ Straight from the regal creator's mouth. I guess that shuts down all of our planning and speculation for 990. XD

I'm not sure if I like the idea of other D-class speaking with you, but as long as it better explains the game's setting to new players and adds something interesting to the intro, then I can still back it up!

Re: SCP Suggestions General

#736
Just to reiterate, we are sticking with SCP's that already exist within the SCP canon, we are not making up SCP's to fill in some niche. All ideas and suggestions are greatly appreciated but the idea of essentially adding in a furry character is simply not feasible, makes no sense ingame or true to SCP canon. Also the term -snip- is typically used when someone is replying to someone's post but does not want to copy an entire page, no Mod/Admin will ever remove your content unless it is against this forums rules.

On topic I have gone on record that I am against the SCP-990 implementation, since it wholly relies on the players sleeping which is mostly impossible to do during the containment breach.
SCP:CB Administrator. 99% of my statements are my own and do not represent the official developers viewpoint.

Re: SCP Suggestions General

#737
Steelpoint wrote:On topic I have gone on record that I am against the SCP-990 implementation, since it wholly relies on the players sleeping which is mostly impossible to do during the containment breach.
Yeah. The only way 990 can be nicely implemented into the game would be in a dream sequence (Preferably during the intro). But since there's no need for one, he shouldn't be in the game at all now.

Re: SCP Suggestions General

#740
Hey guys whats going on in th-
furryletsplayersXtre wrote:I came up with some ideas for extra charectors in SCP conntainment breach.

my fursona (in my youtube BG). he can get scared by things like 106, and when scared falls on his butt temporialy showing only his feet and tail. :106: :096:
...Oh

Well...As everyone before me has said, this is rather uncanon and pretty ridiculous, there is no reason to add random furries into this kind of setting.
Also, scroll up to your original post, does it look deleted?

SCP-990, I have to agree that it isn't really a good idea for the reason that there is nothing special about your character, you are just another Class-D. And there aren't really any sequences when you sleep, expect perhaps when you take Fine Joint, get caught by 049, or possibly at the beginning.


So some SCP's I thought could be done, SCP-903 and SCP-882
903 - Tunnel of Infinite Possibility:
Not sure if this would be possible due to the games physics engine and map generation algorithm, but you would sit in a cart and go alone the rail, while doing so the ambiance shifts and the player starts hallucinating, leaving the cart before it stops would quickly kill you. Afterwards your character will be shocked and paranoid, something curable with some 420.
882 - A Machine:
I imagine this SCP being in the center of a 3 or 4 doored room with an acrylic walkway around the outside, it's tank would be smashed and it's support broken, while near it you will start hearing machine noises, your character's speed will drain and you will slowly go insane, to stop this you'd leave the room quickly and get away from it to recover. If you go fully insane, you loose control of your character and a short sequence plays where he climbs onto the rail and jumps into 882, giving it all your metals and resulting in death.
I'm not here as much right now, mention me on our Discord server if you need anything.