Re: Ideas for new rooms?

#21
Caferteria - Just have a really large counter around 15 metres long, with 10 20 seater tables. Possibly 2 of them.. Caferteria A and B.

Doctor Roswood's office - If you've played the game alot you would of probably seen the room with the level 5 keycard in. This room has no name to say whos office it is no I think it would be fitting to add Doctor Rosewood next to the office, some people say this office could be Rosewoods or Security Chief Frankilin's.

Guard Sleeping Quarters - As this is a huge facilty, there will probably be multiple of these rooms... probably around 80-100 guards in total. So maybe 1 or 2 Guard sleeping areas could be in-game... and maybe and easter egg where you hear a guard inside, as guards are treated good there probably will be a button to open it and they can come out whenever possible but maybe a guard could of locked himself in to hide from the SCP's?

Main Entrance - As Gate A and B are most likely escape exits there could possibly be and entrance, with a fountain out side, like this: http://www.oxfordbusinesspark.com/case- ... ffices.jpg. I would imagine multiple MTF and guards with military vechicles outside and if the player approachs and MTF captain says "D-Class insight, 50-cal that bastard."

SCP-993 Room - This SCP is not in-game but if you don't know about it I suggest reading it, you know SCP-714? The ring? Think about it... this SCP would work great with the game as you can only enter the room if you have SCP-714 on your finger, if SCP-714 is not on your finger you fall asleep and when you wake up SCP-173 will instantly kill you... as a cutscene obviously. SCP-993 basically has a show and if you view it you go asleep until it has ended... I could imagine SCP-106's music playing when you wake up and you hear the last line before the show goes off... "...and remember kids... kill all researchers, ha ha." and you're probably thinking whyw ould you want to go in there then? SCP-714 helps against 049.. but we could make it more useful by making it immune to SCP-993's tv show! SO you can go in there and look around, and I was thinking of maybe a level 3 keycard in there as keycard 3's can only be made by 914. So it would make the ring more useful.
Hello, I am [[REDACTED]], [[REDACTED]]. I have been a fan of SCP for [[REDACTED]] [[REDACTED]]. I am also on the SCP:CB Wiki, and thats it so... [[REDACTED]] off much?

Re: Ideas for new rooms?

#22
Ok, sorry about my other post. It was a little long. This will be a shorter one.

Interview room: Has a table and two chairs, along with a recorder (if possible to code) with a log of an interview that happened to coincide with the breech. Could also be a location of SCP 860
I'm thinking the recording would would go something like this:
Spoiler
Interview regarding SCP-860
Breach announcement
Lead Research: "Ok, You know what that means, everyone out."
Sound of a door opening
Assistant Screams
Lead Research: "Maintain Eye contact. Everyone out. NOW!!!"
Feet Shuffling
Sound of necks being broken, screams.
Tape ends
After the player goes to leave SCP 173 is outside the door
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Just Sayin'

Re: Ideas for new rooms?

#23
I think the priority here needs to be more complex rooms and less basic corridors. Right now, the construction and layout of almost every room is very linear where you move from point A to point B in a straight line with nothing to keep you fully immersed. Not only are endless corridors and splitting hallways repetitive, but there isn't much you can do to make them unique, although there are some successful attempts already in the game. For the first zone (Light Containment), we need more test labs, equipment rooms and Class D chambers. Most importantly, there needs to be puzzles and tasks to be done in order to pass and to make the game less about walking around constantly and more about finding ways to navigate the facility by avoiding and overcoming obstacles while discovering how manic the site has now become.
ey b0ss, can I habe de pussi plz?

Re: Ideas for new rooms?

#24
Flameri wrote:Ok, sorry about my other post. It was a little long. This will be a shorter one.

Interview room: Has a table and two chairs, along with a recorder (if possible to code) with a log of an interview that happened to coincide with the breech. Could also be a location of SCP 860
I'm thinking the recording would would go something like this:
Spoiler
Interview regarding SCP-860
Breach announcement
Lead Research: "Ok, You know what that means, everyone out."
Sound of a door opening
Assistant Screams
Lead Research: "Maintain Eye contact. Everyone out. NOW!!!"
Feet Shuffling
Sound of necks being broken, screams.
Tape ends
After the player goes to leave SCP 173 is outside the door
Not an artificial recording. We'll go with Addendum A-1 For SCP-049.

Re: Ideas for new rooms?

#26
Sloan32 wrote:I think that these are pretty good ideas. I think it would be really cool if their was like a watch tower accessable at the end of Gate B for a better look at the site and SCP-682, or Gate A just to get a look at the site. What do you think about you.
No. Absolutely not. If that were added, just imagine the amount of climbing to reach a height to see it, and besides, there is not model. There is only a tentacle slapping a helicopter. That's all. No point in that.

Also, welcome to the forums.

Re: Ideas for new rooms?

#27
Ltn Vasquez wrote:
Sloan32 wrote:I think that these are pretty good ideas. I think it would be really cool if their was like a watch tower accessable at the end of Gate B for a better look at the site and SCP-682, or Gate A just to get a look at the site. What do you think about you.
No. Absolutely not. If that were added, just imagine the amount of climbing to reach a height to see it, and besides, there is not model. There is only a tentacle slapping a helicopter. That's all. No point in that.

Also, welcome to the forums.
Well, it might not make sense right now... but I remember reading about 682 making a cameo in the game. As in, you running for your life with that monster on your heels. Also, its height and body proportions vary anyway. How tall it is can vary immensely.
Also, an accessible watch tower doesn't sound too bad. Compared to some of the previously mentioned pretty much useless rooms that is.
My Youtube Account: http://www.youtube.com/user/TheSerimah
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Re: Ideas for new rooms?

#28
Serimah wrote:
Ltn Vasquez wrote:
Sloan32 wrote:I think that these are pretty good ideas. I think it would be really cool if their was like a watch tower accessable at the end of Gate B for a better look at the site and SCP-682, or Gate A just to get a look at the site. What do you think about you.
No. Absolutely not. If that were added, just imagine the amount of climbing to reach a height to see it, and besides, there is not model. There is only a tentacle slapping a helicopter. That's all. No point in that.

Also, welcome to the forums.
Well, it might not make sense right now... but I remember reading about 682 making a cameo in the game. As in, you running for your life with that monster on your heels. Also, its height and body proportions vary anyway. How tall it is can vary immensely.
Also, an accessible watch tower doesn't sound too bad. Compared to some of the previously mentioned pretty much useless rooms that is.
At this moment, there is no point to it. Maybe when there is a model, but not now. Also, if there is going to be point in the game like you described, you'd easily outrun that thing due to that thing's size. It would be much too slow.

Re: Ideas for new rooms?

#30
Serimah wrote:Yeah well, this thread is just about ideas and people letting their imagination run amok. If I posted some of mine I think I'd get the strangest look.
And I still think a little strip club would be pretty cool....
I think that a strip club and that snip of SCP-173 would work perfectly...