Clue hunting in CB

#1
Whatever happened to "You can also attempt to search the facility for documents and other clues to figure out what led to the breach, and do your part in fixing the situation"? There just aren't enough documents lying around on random SCPs, events, and characters. As stated before by others, there should also be vlogs or AT LEAST recorded sound logs detailing various experiments, important events, conversations between personnel, and just the diaries of days in the lives of Foundation personnel (some guard talking about his love for the vending machine, a doctor's assistant describing how he sneaks out of labs during a certain hour - you can get creative here).

I also have another idea, that there could be a surveillance room with various screens that show events in certain rooms during real-time (maybe 079 could give you access?). In the room there could be two dead doctors slumped in the guard chairs (there's a first time for everything :P). This room can be strategic, as you can see where certain SCPs and MTFs are patrolling. However, it should be random, with many screens randomly showing static instead of actual images - keeping the player scared and unsure. There could even be recorded film from previous dates, so the player could ACTUALLY learn what happened in the facility before the breach.

All this would help the player to truly understand where the hell he is and what the hell the Foundation actually does, and even figure out how the breach itself happened. Maybe all these clues could even help the player to escape! The most fun horror games are the ones where you can actually interact and immerse yourself in the environment rather than simply run around in it, and CB already does a pretty good job at this IMO.
"Yes, it's a goddamn nuke, but if 682 survives and adapts we'd be boned beyond belief."
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Re: Clue hunting in CB

#2
scpharrisee wrote:Whatever happened to "You can also attempt to search the facility for documents and other clues to figure out what led to the breach, and do your part in fixing the situation"? There just aren't enough documents lying around on random SCPs, events, and characters. As stated before by others, there should also be vlogs or AT LEAST recorded sound logs detailing various experiments, important events, conversations between personnel, and just the diaries of days in the lives of Foundation personnel (some guard talking about his love for the vending machine, a doctor's assistant describing how he sneaks out of labs during a certain hour - you can get creative here).

I also have another idea, that there could be a surveillance room with various screens that show events in certain rooms during real-time (maybe 079 could give you access?). In the room there could be two dead doctors slumped in the guard chairs (there's a first time for everything :P). This room can be strategic, as you can see where certain SCPs and MTFs are patrolling. However, it should be random, with many screens randomly showing static instead of actual images - keeping the player scared and unsure. There could even be recorded film from previous dates, so the player could ACTUALLY learn what happened in the facility before the breach.

All this would help the player to truly understand where the hell he is and what the hell the Foundation actually does, and even figure out how the breach itself happened. Maybe all these clues could even help the player to escape! The most fun horror games are the ones where you can actually interact and immerse yourself in the environment rather than simply run around in it, and CB already does a pretty good job at this IMO.
I love your idea, but I think there should be diffuculty going into these rooms. Maybe :173: could give you a hard time when going near them?
Also, there should be a 50/50 chance of it being a good room or a bad room. For example
Bad room: You look at the screen, then :106: apears.
Good Room: You look at the screen, and it will show postitions of items, scps, etc etc.

Re: Clue hunting in CB

#3
Videos I watch of people playing the game do not read the pages. One example is a youtuber with a channel called "Games in time". He uses the term "Don't care" and drops them. It irritates me how people will not take the time to reads some paragraphs!! I know some of you know what I mean, and what point I am making.
I bet most people do not even read the first note they get in the beginning. We need change. Information that must be useful. Like the DP burned note with the code, more of those. Stupid people need more incentive apparently. Ha ha
I'm bad at keeping my emotions bubbled and end up being perfect. It would have been trouble.

Re: Clue hunting in CB

#4
Gogert777 wrote:Videos I watch of people playing the game do not read the pages. One example is a youtuber with a channel called "Games in time". He uses the term "Don't care" and drops them. It irritates me how people will not take the time to reads some paragraphs!! I know some of you know what I mean, and what point I am making.
I bet most people do not even read the first note they get in the beginning. We need change. Information that must be useful. Like the DP burned note with the code, more of those. Stupid people need more incentive apparently. Ha ha
I don't really mind when others don't read them, but calling them stupid is somewhat extreme. However, I do love when there are things as such that are meant to add to the story, without being something obligatory. I also like it when you have to hunt for them, rather than them being right in front of your eyes, gives you a better reason to explore around.
-Resident Bacon Fanatic-

Re: Clue hunting in CB

#7
This is something that would make a better feeling of being trapped on the foundation, A long (long long long) time ago there was this thread about documents and stuff that could be on the game, and someone posted like differents drawings and writings from a insane foundation personnel and it was a pretty cool idea, documents and sounds records could make the game even better and also it could expand the universe of the game even farther.

Just the messages of the radio and the documents spreaded around the facility in the game is just not enough.
How about a nice game of chess?

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Re: Clue hunting in CB

#8
My suggestion: Read all documents, get good ending. Don't read all documents, get bad ending. Actually, there should be a system that indirectly "checks" if the player read them all. Something like an investigation. Find hidden clues in documents, leading to other documents which also have clues.

Let's say some have misleading clues, and these lead to "bad rooms," as mentioned earlier. These will be dead end or trap rooms with little to nothing useful. On the other hand, the less obvious clues would probably be the ones to lead to "good rooms," rooms with many useful items and documents, with little to no enemy spawn rate.

Well-hidden documents, like something left on the top shelf or just barely sticking out from under something, will have more obvious clues, such as a transcript of a conversation planning the breach or a map leading to hidden supply stashes throughout the facility.

Finding the final good room and picking up a document clearly stating the cause and/or culprit of the breach will activate Gate A's second possible ending: The true good ending. After they say he's coming with them, D-9341 says, in the first time we've ever heard him talk while sane, "Wait, I know who caused the breach." And the screen goes black.
spartan322 wrote:it is not every day that an SCP comes out of the closet.
"I'm not a psychopath. I'm a high-functioning sociopath."
My SCP playthrough
Trex plays Amnesia: AMFP

Re: Clue hunting in CB

#9
LukeDude759 wrote: After they say he's coming with them, D-9341 says, in the first time we've ever heard him talk while sane, "Wait, I know who caused the breach." And the screen goes black.
1. It's presumed to be the Chaos Insurgency that capture you at Gate A, not the MTF.
2. Even if you knew that, they would still terminate you at the end of the month.
I Survived SCP-106's Pocket Dimension And All I Got Was This Stupid ID Card