Re: SCP Suggestions General

#901
guysensei1 wrote:This suggestion regards that tunnel where the lights go out and SCP-173 appears.

Too many times I've walked into that place backward, running away from SCP-106, and the lights go out, and instant death.

I suggest that the game force the view towards SCP-173 once the lights go on. (Not permanently, just switch so that you face it when the lights go back on. After that you can look wherever)
Well, if you're in a facility with SCP-173, you should probably be careful with where that thing is, and remember that it is on your discretion. This would just make it too easy.
SmearFree wrote:SCP-542 Should definitely be in the game, because, think of it you're walking along then this guy pops out with a knife saying, "TIME FOR THE OPERATION!" I mean I'd be scared. Also if you read his wiki page, it's so interesting! The things he does, its just crazy!
Yeah... you're going to have to do MUCH better than that. It's hardly pursuasive, give us more reasons why he is a good character to involve in the game.

Re: SCP Suggestions General

#902
I agree with the SCP-096 mechanics. But what if SCP-096 actually roamed?

Think about it.
SCP-096 would just stay in aa room all day.
He'd want some fresh air!
If you make it thourgh SCP-096's room without getting torn to death and escape (moving on)
What if it actually went outside the room and roamed the halls of the facility?
Instead of 173 waiting for a hug behind a door you will be approached by SCP-096!

Re: SCP Suggestions General

#903
Frenzied_D_Class wrote:I agree with the SCP-096 mechanics. But what if SCP-096 actually roamed?

Think about it.
SCP-096 would just stay in aa room all day.
He'd want some fresh air!
If you make it thourgh SCP-096's room without getting torn to death and escape (moving on)
What if it actually went outside the room and roamed the halls of the facility?
Instead of 173 waiting for a hug behind a door you will be approached by SCP-096!
It'd be too easy to see his face.
I Survived SCP-106's Pocket Dimension And All I Got Was This Stupid ID Card

Re: SCP Suggestions General

#904
They can add SCP-1471 as an alternative to SCP-513, since 513 kills you at the end. SCP-1471 looks more frightening than SCP-513, in my opinion. It can be made as you look through a computer in the facility or something that would be capable of apps and a picture with SCP-1471-A appears and after that, you start seeing it in the game similar to SCP-513-1.

Re: SCP Suggestions General

#905
Serosan wrote:They can add SCP-1471 as an alternative to SCP-513, since 513 kills you at the end. SCP-1471 looks more frightening than SCP-513, in my opinion. It can be made as you look through a computer in the facility or something that would be capable of apps and a picture with SCP-1471-A appears and after that, you start seeing it in the game similar to SCP-513-1.
No. 513 just got added, you can't just take it out and replace it.

Re: SCP Suggestions General

#906
Got an small suggestion
When player sees SCP-513-1 his screen maybe could get a little shaky or blurry
Also: Delay the door malfunction event for few seconds like 5-7
It's little stupid that door open when baldie is still walking to :173:

Re: SCP Suggestions General

#907
Ltn Vasquez wrote:
Serosan wrote:They can add SCP-1471 as an alternative to SCP-513, since 513 kills you at the end. SCP-1471 looks more frightening than SCP-513, in my opinion. It can be made as you look through a computer in the facility or something that would be capable of apps and a picture with SCP-1471-A appears and after that, you start seeing it in the game similar to SCP-513-1.
No. 513 just got added, you can't just take it out and replace it.
I didn't mean 513 to get replaced, but to add 1471 as another shocker in there.

Re: SCP Suggestions General

#908
HOW ABOUT SCP-5968 (i made it based off of 682 BUT IT IS WAY DIFFERENT)
INFORMATION THAT WOULD BE ON THE DOCUMENT PAGE ON SCP-5968:
document security clearence level: level 0 [ ] level 1 [X] level 2 [ ] level 3 [ ] level 4 [ ] level 5 [ ]

object class: safe-keter
(varies depending on if mad or not)
overall class: euclid
info: Sentient, Violent if mad.


Description: SCP-5968 must be
contained in an all but invincible
container, it will try to set everything
straight during a containment breach.
If encountered, will follow and protect
from other SCP's.
DO NOT ANGER SCP-5968 OR IT WILL KILL
YOU UNLESS IT'S CHOSEN MASTER SAYS OTHER-WISE.
INFO FOR BETTER UNDERSTANDING OF MY SCP (NOT IN GAME):
I made it a while ago, it is 4 legged long legs a mane dragging on the floor CONNECTED DO IT'S NECK AND NOTHING ELSE, neck is about dog (beagle) sized, it is a reptile, it can speak but has a demonic voice that sounds like a 12-14 year old human is trying to sound like a demon (theVOLGA PLEASE MAKE THIS GOOD), it has telekinetic abilities, and can open ANY DOOR, (when it opens a door it sounds like 096 forcing a door open(when opening a blast door (AKA THE BIG DOORS) it will open really fast and a really loud version of the 096 forcing door open will be played but a little deeper in pitch and then a REALLY LOUD SLAMMING SOUND DIRECTLY AFTER and they would be part of the same SFX (when played in the SFX folder thing they will both be the same SFX NOT SEPARATE!) and it is loud!) when 096 chases you it will stop it by putting a bag over its head, it doesn't need to blink AT ALL so if you see 173 JUST IGNORE IT (or punch it in the face XD!). if 106 is after you it can force it back into the pocket dimension (VIA PRESSING F6). it is navy blue in scale color, eyes are sky blue, mane is black, SCP-5968 can not be harmed by EVEN A NUKE, it does not ever take damage, but can get sick, it can instantly kill SCP-049-2 and SCP-049 will freeze upon seeing SCP-5968 and offer help o the player. if the player makes SCP-5968 mad it will follow but will not help them for the next 2 minutes. Finding SCP-5968 is REALLY HARD because it spawns after the breach in a random part of the facility, sometimes just outside start room, and it wanders around stopping only every 6 seconds and not walking again for the next 3 seconds. it's legs are long, front have a bend in the middle like a humans, back legs are similar to humans except they are shorter and bend less forwards and are more straightened but not quite and it's body is 1.25 ft above the ground. do NOT take it near MTF's if you have trouble breathing when laughing your head off, IF YOU TAKE SCP-5968 near MTF's it'll be so funny even 682 would be laughing REALLY REALLY REALLY REALLY HARD
I LOVE SCP-096!

Re: SCP Suggestions General

#909
Uh...what?

Code: Select all

Omniary: fuck you anglerfish can't smell
Dr. Trialtrex21: how you know bitch
Omniary: it probably could smell you though
could probably smell your fucking dank ass nasty powersuit structure gel trog ass enslaved protein bullshit sloshing in your suit from a mile away

Re: SCP Suggestions General

#910
SCP 5968 wrote:HOW ABOUT SCP-5968 (i made it based off of 682 BUT IT IS WAY DIFFERENT)
INFORMATION THAT WOULD BE ON THE DOCUMENT PAGE ON SCP-5968:
document security clearence level: level 0 [ ] level 1 [X] level 2 [ ] level 3 [ ] level 4 [ ] level 5 [ ]

object class: safe-keter
(varies depending on if mad or not)
overall class: euclid
info: Sentient, Violent if mad.


Description: SCP-5968 must be
contained in an all but invincible
container, it will try to set everything
straight during a containment breach.
If encountered, will follow and protect
from other SCP's.
DO NOT ANGER SCP-5968 OR IT WILL KILL
YOU UNLESS IT'S CHOSEN MASTER SAYS OTHER-WISE.
INFO FOR BETTER UNDERSTANDING OF MY SCP (NOT IN GAME):
I made it a while ago, it is 4 legged long legs a mane dragging on the floor CONNECTED DO IT'S NECK AND NOTHING ELSE, neck is about dog (beagle) sized, it is a reptile, it can speak but has a demonic voice that sounds like a 12-14 year old human is trying to sound like a demon (theVOLGA PLEASE MAKE THIS GOOD), it has telekinetic abilities, and can open ANY DOOR, (when it opens a door it sounds like 096 forcing a door open(when opening a blast door (AKA THE BIG DOORS) it will open really fast and a really loud version of the 096 forcing door open will be played but a little deeper in pitch and then a REALLY LOUD SLAMMING SOUND DIRECTLY AFTER and they would be part of the same SFX (when played in the SFX folder thing they will both be the same SFX NOT SEPARATE!) and it is loud!) when 096 chases you it will stop it by putting a bag over its head, it doesn't need to blink AT ALL so if you see 173 JUST IGNORE IT (or punch it in the face XD!). if 106 is after you it can force it back into the pocket dimension (VIA PRESSING F6). it is navy blue in scale color, eyes are sky blue, mane is black, SCP-5968 can not be harmed by EVEN A NUKE, it does not ever take damage, but can get sick, it can instantly kill SCP-049-2 and SCP-049 will freeze upon seeing SCP-5968 and offer help o the player. if the player makes SCP-5968 mad it will follow but will not help them for the next 2 minutes. Finding SCP-5968 is REALLY HARD because it spawns after the breach in a random part of the facility, sometimes just outside start room, and it wanders around stopping only every 6 seconds and not walking again for the next 3 seconds. it's legs are long, front have a bend in the middle like a humans, back legs are similar to humans except they are shorter and bend less forwards and are more straightened but not quite and it's body is 1.25 ft above the ground. do NOT take it near MTF's if you have trouble breathing when laughing your head off, IF YOU TAKE SCP-5968 near MTF's it'll be so funny even 682 would be laughing REALLY REALLY REALLY REALLY HARD
I think that the game only adds original SCPs...
SCP classified documents
SCP-895 Containment chamber modification
D-9341 memoirs
Old topics of interest