I mean, is there a method? Or is it just walking around randomly until you come out?
And why in the world would 106 ever let you out? It doesn't make sense.
Re: How DO you get out of the Pocket Dimension?
#2You just have to get through the hallways and you'll eventually reach the facility, however sometimes you are sent in a fake room and return to the pocket dimension
Re: How DO you get out of the Pocket Dimension?
#3It's easier said than done as of 0.7. Put short:
Goddamn pillars.
Goddamn pillars.
"I'm not a psychopath. I'm a high-functioning sociopath."spartan322 wrote:it is not every day that an SCP comes out of the closet.
My SCP playthrough
Trex plays Amnesia: AMFP
Re: How DO you get out of the Pocket Dimension?
#4So true, those really need to be adjusted.LukeDude759 wrote:It's easier said than done as of 0.7. Put short:
Goddamn pillars.
Re: How DO you get out of the Pocket Dimension?
#5you mean those swinging things in the "bridge" rooms? Well the only real hint I can give is that they move like an 8, so there are 4 spots on the path where they will fly over it, you should walk slowly and see where one of them passes by, then wait directly in front of it and quickly run forward when it's swung by. It's actually not that hard as it might sound if you know how it works. The most important thing to know is that it's only 1 swinging thing in these rooms and it moves in an 8-pattern. And they don't move randomly, they always pass the same 4 spots, and you just have to be aware WHEN it will fly over them.
Re: How DO you get out of the Pocket Dimension?
#6My question is not about how to cross that flying rock bridge. It is about how to escape. Do you just walk around till he decides to let you out? Or is there a place to get to so you can escape the PD?
Re: How DO you get out of the Pocket Dimension?
#7I suppose all I can say is that it is Random.guysensei1 wrote:My question is not about how to cross that flying rock bridge. It is about how to escape. Do you just walk around till he decides to let you out? Or is there a place to get to so you can escape the PD?
In the earlier versions, You could get out as soon as you walked down the first hallway in the Pocket Dimension.
Since 0.7, It's been made much harder to get out. But It is still possible. Just Random.
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SCP Containment Breach Sound Designer.
Favourite SCP is SCP-1845-1.
Re: How DO you get out of the Pocket Dimension?
#8Well, technically, it's just one pillar going in a figure 8, as I discovered due to a lighting glitch.bowserknight wrote:you mean those swinging things in the "bridge" rooms?
"I'm not a psychopath. I'm a high-functioning sociopath."spartan322 wrote:it is not every day that an SCP comes out of the closet.
My SCP playthrough
Trex plays Amnesia: AMFP
Re: How DO you get out of the Pocket Dimension?
#9yeh sensei sorry, I was referring to what LukeDude said.
It really is just random, sometimes you can get out right away but sometimes it seems to go on forever and then you'd most likely die to blood loss or something. Nothing you can do about it, it also seems that it doesn't matter which path you take.
It really is just random, sometimes you can get out right away but sometimes it seems to go on forever and then you'd most likely die to blood loss or something. Nothing you can do about it, it also seems that it doesn't matter which path you take.
Re: How DO you get out of the Pocket Dimension?
#10My advice to escaping SCP-106's Pocket Dimension is to focus. It really helps if you have SCP-500-01 in your possession, since you can get repeated uses from it. First-Aid Kits can be a backup if you don't have this (Be careful with Blue First Aid Kits from SCP-914, they can do more harm than good in some chances).
When in the Pocket Dimension, you will slowly bleed, which can decrease your general speed and make it almost impossible to escape, especially when put against the stone pillar gauntlet. Ingesting SCP-500-01 can reduce the blurriness in your vision and increase your speed enough to get past where the pillar hits. In short, SCP-500-01 is your best bet in that gauntlet.
As for escaping in general, the Pocket Dimension is unpredictable. You could be detained for ages in there (My record is running 7 gauntlets of which 6 were stone-pillar gauntlets before SCP-106 gave up and let me go).
However, you seem to get released much sooner if you have SCP-714 equipped. Uncertain as to why the mental shield aids you exactly but at any rate, when I've been caught while wearing SCP-714, I've usually been let out of the Pocket Dimension after a maximum of 2 gauntlet runs.
So in short, my advice for the Pocket Dimension is to have SCP-714 or SCP-500-01 on you to maximize your chance of escaping. You have a decent chance of finding SCP-500-01 before SCP-106 manages to catch you, if you look around enough. It'll either be on dead guards or in that small room branch in the maintenance tunnels (The tunnel section where SCP-106 will pursue you, not SCP-049's section). If you can't find it, I highly recommend keeping the First-Aid Kit you find in SCP-914's chamber and upgrading it to a Small version via the Fine setting. At least that'll serve as a one-off instance in the Pocket Dimension.
That's pretty much all I can say on the Pocket Dimension from my experience. The chance of when SCP-106 lets you out can be random, but you seem to have a better probability of being let out, if you somehow manage to procure SCP-714 prior to being caught. Of course, that may be part of the reason SCP-714 is in the Entrance Zone, as well as its protection from Cognitohazard SCPs...
When in the Pocket Dimension, you will slowly bleed, which can decrease your general speed and make it almost impossible to escape, especially when put against the stone pillar gauntlet. Ingesting SCP-500-01 can reduce the blurriness in your vision and increase your speed enough to get past where the pillar hits. In short, SCP-500-01 is your best bet in that gauntlet.
As for escaping in general, the Pocket Dimension is unpredictable. You could be detained for ages in there (My record is running 7 gauntlets of which 6 were stone-pillar gauntlets before SCP-106 gave up and let me go).
However, you seem to get released much sooner if you have SCP-714 equipped. Uncertain as to why the mental shield aids you exactly but at any rate, when I've been caught while wearing SCP-714, I've usually been let out of the Pocket Dimension after a maximum of 2 gauntlet runs.
So in short, my advice for the Pocket Dimension is to have SCP-714 or SCP-500-01 on you to maximize your chance of escaping. You have a decent chance of finding SCP-500-01 before SCP-106 manages to catch you, if you look around enough. It'll either be on dead guards or in that small room branch in the maintenance tunnels (The tunnel section where SCP-106 will pursue you, not SCP-049's section). If you can't find it, I highly recommend keeping the First-Aid Kit you find in SCP-914's chamber and upgrading it to a Small version via the Fine setting. At least that'll serve as a one-off instance in the Pocket Dimension.
That's pretty much all I can say on the Pocket Dimension from my experience. The chance of when SCP-106 lets you out can be random, but you seem to have a better probability of being let out, if you somehow manage to procure SCP-714 prior to being caught. Of course, that may be part of the reason SCP-714 is in the Entrance Zone, as well as its protection from Cognitohazard SCPs...
The Nightmares...will last...FOREVEEEEERRRRR!
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.