Re: gate b

#1
jaimd wrote:hi im stuck in this game i reached the gate b but is closed do you know how i do to open the gate b? please help
Well you need to basically:
1). Find a level 2 keycard in one of the offices.
2). Use the level 2 keycard to open up SCP-914 and then upgrade the keycard to level 5 by using the 'fine' option. (Don't use very fine, it will give you a debit card that's useless, lol.)
3). When you have the level 5 keycard, go to the Electrical Room and turn 'OFF' the 'Remote Door Control' Switch.
4). Find 079's room and use the keycard to get in, 079 will talk to you and ask you to go back and turn the 'Remote Door Control' Switch back to 'ON'.
5). 079 will then open the door to Gate B for you :)

Good luck.

Re: gate b

#2
You have to locate the electrical room and 079's room first.

Go to the electrical room and turn off the remote door control system. This should call for 079's attention, so go to 079's chamber. He'll tell you you need to turn it back off for him to regain control of the facility. In turn, he'll open Gate B. Return to the electrical room, and turn it back on. 079 will say "The doors to Gate B are now open.", if you did it correctly. And they will be.

Edit: awninjad
It slep time bunner.

Re: gate b

#3
First, find the electric room and turn off "Remote Door Control".
Next, go to scp-079's chamber and he will ask you to turn it on. Go back to the electric room, flip the door control on, and he will say over the intercom: " The doors to gate B, are now open."
Proceed to gate B and take the left elevator. Also have you come across a place you need an omni card in? That is the omega warhead silo. You can turn off warhead detonation to change the ending. MTF may appear often here.

Then, go out the tunnel, dodge the helicopter bullets, and go into the door outside. In the grated walkway, the doors close and lock behind you, And SCP-682 breaks out. You can see its arm take down the helicopter. Run, and get into the control room. Apparently it has just been evacuated, according to the chat screen. Then the alpha warheads are armed. If you left remote detonation on, you die in the explosion. Disable it, and you're killed by a new squad of MTF. It then shows the logo and some dialogue. Then, it says " THE END " and looks at optional objectives like: Getting SNAV Ultimate. Recontaining SCP-106, ect.

This dragged on for half an hour to write this on mobile so bye.


Also double ninja'd ffu but I said how to change ending suckers. And I'm in detail muahs
I Survived SCP-106's Pocket Dimension And All I Got Was This Stupid ID Card

Re: gate b

#4
jaimd wrote:and where is this 079's room i found the level 5 key card i dint makeit i turned off the remoter door control but i dont know where is this room can you tellme where is this 079?
Search until you find a room that says "SCP-079 Class: Euclid" and a brain with a text saying "Sentient"
WOOMY! *squid glibberish*
my water changed to this form by boiling, extensively used for the generation of mechanical power, for heating purposes, etc.

Re: gate b

#5
jaimd wrote:so you always day in this game? thats not fear, it supose taht the playuer can escape from that hell like place, and live a happy life, you ruin my game i didnt saw the ending, i only want that little help ok dont worry

Gate A will have a "Good" Ending, and it's in 0.6, being released thursday. it's not "Yay happy life" But it's not "I'm Dead." why not happy life? D-Class are convicts on death row. All that matters is that you escaped, and had been lucky.
I Survived SCP-106's Pocket Dimension And All I Got Was This Stupid ID Card