At least some walking noises! I never imagined 096 as some kind of Solid Snake


Serimah wrote:And as stated before... I hope Regalis will add some kind of idle noises to 096.
At least some walking noises! I never imagined 096 as some kind of Solid Snake![]()
Yeah. Some other audio cues would be nice too, like faint crying and sniffing. Stuff like that. SCP-096 really does have a lot of potential in this game. I'd love to see other sequences involving him. Heck, maybe have him behind a window or something and have him eating/killing a janitor or something.Airplane611 wrote:Serimah wrote:And as stated before... I hope Regalis will add some kind of idle noises to 096.
At least some walking noises! I never imagined 096 as some kind of Solid Snake![]()
Of course, Some walking mixed with idle sounds couldn't go wrong.
... that's what he does. He was scampering by during some of my playthroughs.yonzo_rikuo wrote:how about we make him walk around and when we enter the maintenance tunnel we will see him passing by
... that's what he's supposed to do.Serimah wrote:... that's what he does. He was scampering by during some of my playthroughs.yonzo_rikuo wrote:how about we make him walk around and when we enter the maintenance tunnel we will see him passing by
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