Re: SCP Containment Breach Unity Remake!

#102
LORD DEATH wrote:Wow. Thanks. I'm glad to see how dedicated you are to the cause. I don't know if higher-res textures put would more stress on the hardware. I do think that if done right than it shouldn't be a problem.
No problemo! I love doing image work so it'll be a fun thing to work on in my spare time! I'm hoping they won't put too much stress on it, maybe i'll have an option for texture resolution if I can figure it out! :wink:

Re: SCP Containment Breach Unity Remake!

#104
Vulpest wrote:Following.

I'm hoping the test runs will yield good results for low-end computers. I'm working off an old Windows 7 laptop, It's really pathetic and it usually strangles itself even when I try to turn it off.
I will be doing as much as I can to get it running at decent framerate on laptops/lower end PC's, but unfortunately I cannot promise anything. :(

Re: SCP Containment Breach Unity Remake!

#109
RANDOM POINTLESS UPDATE INCOMING!

The main menu is getting a revamp! At the moment (Due to my previous lack of coding knowledge (Yeah I know ._.) the main menu loads in seperate scenes (For different things like Options, Load Game, etc), I am now working on getting all of the main menu to work from one script or one scene, this will help fix a couple of bugs (Like the sound cutting off when you click a button, due to it loading a new scene).

Nothing too special!

ALSO! As per request by LORD DEATH, I have begun revamping the textures to make them look higher quality! And I lowered the polygon count on the door logo too! I will be keeping a close eye on if those affect the performance too much!

HD DOOR TEXTURE!
Image