Re: SCP Suggestions General

#1062
Princess Luna wrote:Has SCP-1000 been suggested?
Idk,but I dont think he will be in the game because he isnt much aggressive,and isnt located in facility.

Re: SCP Suggestions General

#1068
So I'm really happy that 513 is back in, but I still think the mechanics should be something similar to:

As soon as you see it, the breathing will start.
If you pick it up, you'll start seeing 513-1 occaisionally.
If you ring it, 513-1 can hurt you.

Other than that, I love it.

Re: SCP Suggestions General

#1069
Dr. Maruss wrote:So I'm really happy that 513 is back in, but I still think the mechanics should be something similar to:

As soon as you see it, the breathing will start.
If you pick it up, you'll start seeing 513-1 occaisionally.
If you ring it, 513-1 can hurt you.

Other than that, I love it.
That breaks SCP canon. In the actual article, the -1 instance is only see-able if the person has heard The Cowbell at least once. If you haven't heard it, you can't see it, even if someone who has heard it sees the -1 instance in front of you.
The Nightmares...will last...FOREVEEEEERRRRR!
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.

Re: SCP Suggestions General

#1070
The point is to suggest SCP's that would fit in the game without changing their descriptions. Here is a clear example of an SCP that will never be suggested, SCP-169. Changing the description of 513 is like saying 169 can fit in the facility. You get where I'm comin' from with this?
I'LL GO NIGHTMARE MOON ON YOUR ASS!