Re: Dev Topic #3
#141I thought it was clever putting the key card in a room everyone's grown to avoid.
ERIC IS LOVE, ERIC IS LIFE.
Oh yeah, I guess that's a plus. But the endless hallways problem is still there...graaahh.hug0905 wrote: actually, i remembered that the level 2 keycard can now be found in the room where SCP-173 shatters the glass, that room shouldn't take too long to get to.
The offices are now in the final part of the game. To get the keycard, you have to get to the one room where 173 breaks the glass.106phobia wrote:I almost never find those office rooms that have key cards.
It's not good to make the game too easy, but it sure as hell ain't good to make it too hard.
What's the point of even having offices anymore if you find the keycard beforehand...the office used to be the place you could pick up other docs, such as Larry's info, as well. Goddammit.Ketercheat wrote:The offices are now in the final part of the game. To get the keycard, you have to get to the one room where 173 breaks the glass.106phobia wrote:I almost never find those office rooms that have key cards.
It's not good to make the game too easy, but it sure as hell ain't good to make it too hard.
Also, too many halls.
I thought it was cool reading Larry's document before actually encountering him. It was one of those eerie foreshadowing type of moments, making you dread the moment you meet with that grinning old corpse. And even if you still encounter him before finding his document, it's still neat to find his info shortly afterwards.scpharrisee wrote:What's the point of even having offices anymore if you find the keycard beforehand...the office used to be the place you could pick up other docs, such as Larry's info, as well. Goddammit.
^ I second that. Having things like this, as well as 914 spazzing out and randomly giving you playing cards, isn't meaningful difficulty - it's just difficulty forced on the game to make it more challenging (mostly annoying).106phobia wrote:
I thought it was cool reading Larry's document before actually encountering him. It was one of those eerie foreshadowing type of moments, making you dread the moment you meet with that grinning old corpse. And even if you still encounter him before finding his document, it's still neat to find his info shortly afterwards.
This is just a nitpick, but I think it would have been better if the office rooms were at least just a little closer to the beginning of the game. Make the character go through hell with 173 in the halls, then open up to those glorious office rooms. Just a minor nitpick.
- Improved map generation algorithm - now the map is divided into three "zones"106phobia wrote:I thought it was cool reading Larry's document before actually encountering him. It was one of those eerie foreshadowing type of moments, making you dread the moment you meet with that grinning old corpse. And even if you still encounter him before finding his document, it's still neat to find his info shortly afterwards.scpharrisee wrote:What's the point of even having offices anymore if you find the keycard beforehand...the office used to be the place you could pick up other docs, such as Larry's info, as well. Goddammit.
This is just a nitpick, but I think it would have been better if the office rooms were at least just a little closer to the beginning of the game. Make the character go through hell with 173 in the halls, then open up to those glorious office rooms. Just a minor nitpick.
173 is Euclid. Not Keter. TECHNICALITIES, COMRADES. TECHNICALITIES.hug0905 wrote:- Improved map generation algorithm - now the map is divided into three "zones"106phobia wrote:I thought it was cool reading Larry's document before actually encountering him. It was one of those eerie foreshadowing type of moments, making you dread the moment you meet with that grinning old corpse. And even if you still encounter him before finding his document, it's still neat to find his info shortly afterwards.scpharrisee wrote:What's the point of even having offices anymore if you find the keycard beforehand...the office used to be the place you could pick up other docs, such as Larry's info, as well. Goddammit.
This is just a nitpick, but I think it would have been better if the office rooms were at least just a little closer to the beginning of the game. Make the character go through hell with 173 in the halls, then open up to those glorious office rooms. Just a minor nitpick.
("light containment", "heavy containment" and an office/research zone). Due to
this, the layout of the facility now makes much more sense: you won't be seeing
a toilet or an office next to the containment chamber of a Keter-level SCP anymore
are you just one of those people who don't read the changelog?
I read the changelog every time there's an update. Are you just one of those people who try to be smartasses but wind up looking like annoying assholes instead?hug0905 wrote:- Improved map generation algorithm - now the map is divided into three "zones"
("light containment", "heavy containment" and an office/research zone). Due to
this, the layout of the facility now makes much more sense: you won't be seeing
a toilet or an office next to the containment chamber of a Keter-level SCP anymore
are you just one of those people who don't read the changelog?
173 is euclid not keter, smartass.hug0905 wrote: - Improved map generation algorithm - now the map is divided into three "zones"
("light containment", "heavy containment" and an office/research zone). Due to
this, the layout of the facility now makes much more sense: you won't be seeing
a toilet or an office next to the containment chamber of a Keter-level SCP anymore
are you just one of those people who don't read the changelog?
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