Re: Dev Topic #2

#141
Seems that answer42 already finished coding the Launcher and settings in C++.

Come on people, pay some attention to the guy, he's doing a pretty important and hard job. (Converting the whole game to C++ and also volunteering to keep updating it to C++ while Regalis learns it.)

Go to his website to see it.

What are you gonna do next, answer42? Main.bb?
sup

roger copy bravo tango mango

Re: Dev Topic #2

#143
173 now have different poses?

I see what you did there...
One day, on Steam..

Code: Select all

26 Fe + Mexican food =: lets see if you're oh so mister oh so smart
26 Fe + Mexican food =: who am i
ShadowDust: IronFajitas
26 Fe + Mexican food =: fuck
ShadowDust: *flies away*

Re: Dev Topic #2

#144
ShadowDust wrote:173 now have different poses?

I see what you did there...
All I could see with "different poses" is now hes constantly looking to one side.
YOUR DEATH IS INEVITABLE

Re: Dev Topic #2

#145
Irontaco wrote:Seems that answer42 already finished coding the Launcher and settings in C++.

Come on people, pay some attention to the guy, he's doing a pretty important and hard job. (Converting the whole game to C++ and also volunteering to keep updating it to C++ while Regalis learns it.)

Go to his website to see it.
Kudos to you. :D
Irontaco wrote:What are you gonna do next, answer42? Main.bb?
Next up is the main menu and the other settings menu that changes the settings not handled by the launcher[past this point are only guesses on what I will likely do, nothing set in stone yet lol], after that, probably basic level loading, main character and movement, other characters, the dynamic map generation has to go in there some where as well, may do that when I set up level loading...
If it isn't broken, it doesn't have enough features...

(ノಠ益ಠ)ノ 彡 ┻━┻

"This is the way the world ends
Not with a bang but a whimper."

Re: Dev Topic #2

#147
SCP-682 wrote:
ShadowDust wrote:173 now have different poses?

I see what you did there...
All I could see with "different poses" is now hes constantly looking to one side.
I just saw it in the intro and i was like:

"OMG WHY DID YOU BREAK YOUR OWN NECK 173?? WHYYYYYY???"
One day, on Steam..

Code: Select all

26 Fe + Mexican food =: lets see if you're oh so mister oh so smart
26 Fe + Mexican food =: who am i
ShadowDust: IronFajitas
26 Fe + Mexican food =: fuck
ShadowDust: *flies away*

Re: Dev Topic #2

#148
ShadowDust wrote:
SCP-682 wrote:
ShadowDust wrote:173 now have different poses?

I see what you did there...
All I could see with "different poses" is now hes constantly looking to one side.
I just saw it in the intro and i was like:

"OMG WHY DID YOU BREAK YOUR OWN NECK 173?? WHYYYYYY???"
after he killed D-9343(the right NPC) his head was normal!
I Survived SCP-106's Pocket Dimension And All I Got Was This Stupid ID Card

Re: Dev Topic #2

#149
answer42 wrote:I've started work on the rewrite, I'll try to keep informational updates on my site.
Regalis wrote:Just let me know if you need any help. The code is pretty messy so I might have to clarify how some parts of it work.
Will do, at the moment I'm working on the Launcher and game settings, hope you don't mind that I broke your settings format a little... :lol:
You are amazing for what you are doing, thank you a million times. Regalis has created a GREAT game here, and it is so good of you to help with this in your spare time, especially with Reg's service time coming up.

Re: Dev Topic #2

#150
Steelpoint wrote:It has been stated several times, and in the F.A.Q, that a Mac version of SCP:CB is not possible due to the engine used. Sorry Mac users.
Except the ones who have Parallels Desktop, like me :lol: