Re: Dev Topic #3

#161
hug0905 wrote:
garbo wrote:
Irontaco wrote:I'm still waiting for the day this game has puzzles.

That day a tear will come out of my eye.
Those puzzles should be random too
special containment puzzles, it all makes sense!
on topic: i think reglias should turn off radical larry's noclippin' in the next update.
STOP. SAYING. REGLIAS :096:
Anyways, would like that too
WOOMY! *squid glibberish*
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Re: Dev Topic #3

#162
hug0905 wrote:
garbo wrote:
Irontaco wrote:I'm still waiting for the day this game has puzzles.

That day a tear will come out of my eye.
Those puzzles should be random too
special containment puzzles, it all makes sense!
on topic: i think reglias should turn off radical larry's noclippin' in the next update.
I gotta disagree. 106 still needs to go through walls, but maybe less aggressively than right now.
Administrator at the Official SCP:CB Wiki

Re: Dev Topic #3

#163
Insanity's Bane wrote: I gotta disagree. 106 still needs to go through walls, but maybe less aggressively than right now.
but SCP-106 is still not using his A based AI.
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(last edited 10/09/2020)

Re: Dev Topic #3

#164
hug0905 wrote:
Insanity's Bane wrote: I gotta disagree. 106 still needs to go through walls, but maybe less aggressively than right now.
but SCP-106 is still not using his A based AI.
I'm fine with that.
Administrator at the Official SCP:CB Wiki

Re: Dev Topic #3

#165
Insanity's Bane wrote:
hug0905 wrote:
Insanity's Bane wrote: I gotta disagree. 106 still needs to go through walls, but maybe less aggressively than right now.
but SCP-106 is still not using his A based AI.
I'm fine with that.
i mean, SCP-106 floats towards me, which explains that he's using his B based AI instead.
This profile's been around for nearly eight years

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(last edited 10/09/2020)

Re: Dev Topic #3

#166
Like the game was complicated enough, puzzles will only further confuse noobs and will result in further decline of play. I'm not that into puzzles, I'm not saying they're a bad idea but if you're honestly going to introduce them in-game I'm at least requesting to make them somewhat easy.
Sometimes i need to know when to stop so i dont get my ass handled

KCF

Re: Dev Topic #3

#167
Yeah, there should be further hints to help with puzzles and confusing aspects of the game in the form of documents (when was the last time I found a useful one of those - six updates ago?) and audio logs. Omg, we have all been pressing about audio logs forever now, they have to be effing added. So much potential for them.
"Yes, it's a goddamn nuke, but if 682 survives and adapts we'd be boned beyond belief."
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Re: Dev Topic #3

#168
Regarding SCP-106's AI.

He used the A* Algorithm in Version 0.5.

It was removed though and he went back to his Basic AI, Which explains why he still " Flies " when you are going up and down stairs while being pursued.

If you have 0.5, Try to find SCP-106 [ Without No Clipping. ] Once he begins chasing you, Run to the nearest Room and shut the Door behind you. Then No Clip out and hover around the Room to see 106 walking around and looking for the Player. It is quite buggy but still interesting to see. He tends to go into a " Looking Around " Animation alot and slide a bit.
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Re: Dev Topic #3

#169
FireFox wrote:Regarding SCP-106's AI.

He used the A* Algorithm in Version 0.5.

It was removed though and he went back to his Basic AI, Which explains why he still " Flies " when you are going up and down stairs while being pursued.

If you have 0.5, Try to find SCP-106 [ Without No Clipping. ] Once he begins chasing you, Run to the nearest Room and shut the Door behind you. Then No Clip out and hover around the Room to see 106 walking around and looking for the Player. It is quite buggy but still interesting to see. He tends to go into a " Looking Around " Animation alot and slide a bit.
why was the AI removed anyways?
This profile's been around for nearly eight years

RIP

(last edited 10/09/2020)

Re: Dev Topic #3

#170
hug0905 wrote:
FireFox wrote:Regarding SCP-106's AI.

He used the A* Algorithm in Version 0.5.

It was removed though and he went back to his Basic AI, Which explains why he still " Flies " when you are going up and down stairs while being pursued.

If you have 0.5, Try to find SCP-106 [ Without No Clipping. ] Once he begins chasing you, Run to the nearest Room and shut the Door behind you. Then No Clip out and hover around the Room to see 106 walking around and looking for the Player. It is quite buggy but still interesting to see. He tends to go into a " Looking Around " Animation alot and slide a bit.
why was the AI removed anyways?
It was pretty Glitchy, Ha ha.

It did improve things like making him actually walk up the Stairs in SCP-895's Room, But If you closed a Door on his Face, He appeared to get confused easily.
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YouTube
Deviantart
Steam
SoundCloud
Twitter
SCP Containment Breach Sound Designer.
Favourite SCP is SCP-1845-1.