Re: Dev Topic #3

#171
FireFox wrote:
hug0905 wrote:
FireFox wrote:Regarding SCP-106's AI.

He used the A* Algorithm in Version 0.5.

It was removed though and he went back to his Basic AI, Which explains why he still " Flies " when you are going up and down stairs while being pursued.

If you have 0.5, Try to find SCP-106 [ Without No Clipping. ] Once he begins chasing you, Run to the nearest Room and shut the Door behind you. Then No Clip out and hover around the Room to see 106 walking around and looking for the Player. It is quite buggy but still interesting to see. He tends to go into a " Looking Around " Animation alot and slide a bit.
why was the AI removed anyways?
It was pretty Glitchy, Ha ha.

It did improve things like making him actually walk up the Stairs in SCP-895's Room, But If you closed a Door on his Face, He appeared to get confused easily.
I thought the pathfinding thing was pretty cool.
Image
I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!

Re: Dev Topic #3

#172
hey regalis, can you help me, i finished working on the second end room, but when i export it as a b3d file, the map is glitchy, i would seriously need some help on that, i can't send you the 3dw file at the moment, since the map dosen't show in genreal, but it only appears when i go to open it.
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(last edited 10/09/2020)

Re: Dev Topic #3

#173
hug0905 wrote:hey regalis, can you help me, i finished working on the second end room, but when i export it as a b3d file, the map is glitchy, i would seriously need some help on that, i can't send you the 3dw file at the moment, since the map dosen't show in genreal, but it only appears when i go to open it.
What's the glitch? If it looks really bright, you need to render lights. It's the little light bulb in 3D World Editor. Then copy the light maps (bmp or png, I forget which format) into the same folder as the B3D file.

For future reference, please tell us what the actual symptoms are, and not just saying they're glitchy :?
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Re: Dev Topic #3

#174
InnocentSam wrote:
hug0905 wrote:hey regalis, can you help me, i finished working on the second end room, but when i export it as a b3d file, the map is glitchy, i would seriously need some help on that, i can't send you the 3dw file at the moment, since the map dosen't show in genreal, but it only appears when i go to open it.
What's the glitch? If it looks really bright, you need to render lights. It's the little light bulb in 3D World Editor. Then copy the light maps (bmp or png, I forget which format) into the same folder as the B3D file.

For future reference, please tell us what the actual symptoms are, and not just saying they're glitchy :?
thanks for the info sam, however, im too lazy to re-create the second end room right now, besides, i deleted scp containment breach off my usb drive for now.
EDIT: im still having trouble, i tried lighting the room, still isn't working, here's proof
Image
i checked endroom2_lm1 and endroom2_lm2, and they're just dark and grayed textured, i still need help, so PM me if you know how to fix this buggy.
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(last edited 10/09/2020)

Re: Dev Topic #3

#175
Not in a rush, but does Regalis leave the service in June or July? I noticed it's been a couple of weeks. I wonder how are the MTF improvements going...

Re: Dev Topic #3

#177
SCP 513 wrote:does Regalis leave the service in June or July?
June, it shouldn't be long, only about 5 more days.
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Re: Dev Topic #3

#178
hug0905 wrote:
SCP 513 wrote:does Regalis leave the service in June or July?
June, it shouldn't be long, only about 5 more days.
HOLY SHIT, that went by fast.
Image
I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!

Re: Dev Topic #3

#179
Destructoid wrote:
hug0905 wrote:
SCP 513 wrote:does Regalis leave the service in June or July?
June, it shouldn't be long, only about 5 more days.
HOLY SHIT, that went by fast.
Ditto.

Regalis, come back... Please.

Re: Dev Topic #3

#180
I'll be getting out June 20th, so three more weeks to go.

Once again, I haven't had much time to work on the game in the past few weeks. We had a nice little 110 kilometer march last week (with 40kgs of gear to carry, two most agonizing days in my life), spent this week at a shooting training camp and next week we'll have our last 5-day training camp.

After June 20th the wheels of SCPCB should start rolling again, though. :)