Re: Dev Topic

#211
Nick Wickstrom wrote:Anyone got news from Regalis about what all is gonna be in the next update?
- Gate A
- Crouching and hiding from the MTF.
- Improved MTF AI. They'll go to the location where you were last seen and start randomly searching for you after that, not just head straight to you no matter where you are.
- Some new scripted events
- Some changes to 173's AI. Now it moves around the map much more actively.
- New 106 model.
- An improved intro (although I won't be able to add the scientists/doctors etc yet)
- Better textures for the Class Ds in the intro

+ Something I just added yesterday:
Getting shot doesn't necessarily kill you instantly anymore. The game randomly chooses which part of your body the bullet hit, and only a headshot instakills you, others just injure. Injuries makes you walk more slowly and bleed, and the more blood you lose, the blurrier the screen gets. Blood loss eventually kills you if you don't use first aid kits to suppress the bleeding.

So it's a sort of health system, although it's impossible to heal the injuries completely and no health regeneration ofc. There are also bulletproof vests that reduce damage taken from gunshots significantly (it doesn't affect shots to the head or limbs though).

Re: Dev Topic

#212
This game just keeps getting sexier each update
I'm not here as much right now, mention me on our Discord server if you need anything.

Re: Dev Topic

#213
Regalis wrote: - Better textures for the Class Ds in the intro

+ Something I just added yesterday:
Getting shot doesn't necessarily kill you instantly anymore. The game randomly chooses which part of your body the bullet hit, and only a headshot instakills you, others just injure. Injuries makes you walk more slowly and bleed, and the more blood you lose, the blurrier the screen gets. Blood loss eventually kills you if you don't use first aid kits to suppress the bleeding.

So it's a sort of health system, although it's impossible to heal the injuries completely and no health regeneration ofc. There are also bulletproof vests that reduce damage taken from gunshots significantly (it doesn't affect shots to the head or limbs though).
I must say, the D's look a bit derpy with the given face texture. Could it be possible to give them differing textures, so you won't be encountering identical people? Hopefully it won't be too complicated. Nonetheless, I'm happy to see these guys getting a bit more attention.

And the body point system sounds very intriguing, quite fair and realistic. I'm guessing that means you'll be implementing first aid kits and bulletproof vests for the next update? Great.

Also, 173 moving around actively. Yikes.
It slep time bunner.

Re: Dev Topic

#214
The class D's need a little more facial feature, I also think their jumpsuit could be done a little more (I was thinking of a baggy Jumpsuit)
Mandatory blank signature, here.

Re: Dev Topic

#215
The Class Ds are still using the old 106 model, so I don't think I should waste too much time with them until we get some proper models. I think I might try retexturing the new 106 model and giving it some clothes, so it could be used as a Class D model... But I guess it wouldn't be hard to give the other guy different face texture, I'll see what I can do.
Omniary wrote:And the body point system sounds very intriguing, quite fair and realistic. I'm guessing that means you'll be implementing first aid kits and bulletproof vests for the next update? Great.
Yep, I added bulletproof vests yesterday and just finished the first aid kit model (I still need to do some coding and they're done).

Re: Dev Topic

#216
Regalis wrote: + Something I just added yesterday:
Getting shot doesn't necessarily kill you instantly anymore. The game randomly chooses which part of your body the bullet hit, and only a headshot instakills you, others just injure. Injuries makes you walk more slowly and bleed, and the more blood you lose, the blurrier the screen gets. Blood loss eventually kills you if you don't use first aid kits to suppress the bleeding.

So it's a sort of health system, although it's impossible to heal the injuries completely and no health regeneration ofc. There are also bulletproof vests that reduce damage taken from gunshots significantly (it doesn't affect shots to the head or limbs though).
I think if you bleed it should display a message like ''Oh shit im bleeding.'' or else all the new players will be like ''WHAT THE FUCK!!1!!!11'' when they die.

Re: Dev Topic

#217
Well, I'm sure the message would be clear enough if bloods overlays gradually appeared on the screen, and your player beginning to slow. I think it could be cool if the blood decals in the game, or drops could be deposited by a bleeding player as they walk.
It slep time bunner.

Re: Dev Topic

#218
wow... Thank you Regalis!!! This sounds awesome already!! :D
How did the dead baby cross the road?

It was stapled to the chicken!

Re: Dev Topic

#219
Omniary wrote:I think it could be cool if the blood decals in the game, or drops could be deposited by a bleeding player as they walk.
It works like that already. A quiet dripping sound is played and decals start appearing on the floor. The heavier the bleeding is, the bigger the decals are. An info message is also displayed on the screen when you get shot.

Re: Dev Topic

#220
Regalis wrote:
Omniary wrote:I think it could be cool if the blood decals in the game, or drops could be deposited by a bleeding player as they walk.
It works like that already. A quiet dripping sound is played and decals start appearing on the floor. The heavier the bleeding is, the bigger the decals are. An info message is also displayed on the screen when you get shot.
Does the bleeding attract 106 more often :o?
Cod as call of duty 2, im not really into the newest ones.