In case you need any help with programming in Unity, you can ask me. I am working with Unity professionally for years now, and I would really love to see SCP Containment Breach ported from Blitz3D to Unity.danielmus wrote:Mech288 wrote:Keep up the good work man! I've been excited to see a better graphics and (possibly) a decent multiplayer port of SCP CB. I messed with Unity recently, so that makes me even more impressed by your YT vids. Hopefully the AI programming for some SCPs won't be too much a pain in the @$$. Maybe eventually put the project up on a Version Control site and give some people access to contribute to it. Just a thought
Thank you very much! The AI will be pretty difficult, yeah, but the whole point of this project (And other smaller projects I'm working on) is to learn more about coding and the likes, so hopefully I can push through!
Sounds like a good idea, though that'd likely be when I have a much larger structure to the game, and even then I'm not sure!
Re: SCP Containment Breach Unity Remake!
#222Ok cool, take it as far as you can then. I just don't wanna see this project die!danielmus wrote:Mech288 wrote:Keep up the good work man! I've been excited to see a better graphics and (possibly) a decent multiplayer port of SCP CB. I messed with Unity recently, so that makes me even more impressed by your YT vids. Hopefully the AI programming for some SCPs won't be too much a pain in the @$$. Maybe eventually put the project up on a Version Control site and give some people access to contribute to it. Just a thought
Thank you very much! The AI will be pretty difficult, yeah, but the whole point of this project (And other smaller projects I'm working on) is to learn more about coding and the likes, so hopefully I can push through!
Sounds like a good idea, though that'd likely be when I have a much larger structure to the game, and even then I'm not sure!
Re: SCP Containment Breach Unity Remake!
#223Thanks, I appreciate it! I know I'll likely need some help when it comes to the more AI-based stuff like 096, so if you know a bit about pathfinding then I'll be sure to send you a PM when I get to those parts!cHaoS wrote:In case you need any help with programming in Unity, you can ask me. I am working with Unity professionally for years now, and I would really love to see SCP Containment Breach ported from Blitz3D to Unity.
Re: SCP Containment Breach Unity Remake!
#224I know a bit or two about AI and pathfinding, but also other parts of programming and software engineering, so just PM me, when you need info or help.danielmus wrote:Thanks, I appreciate it! I know I'll likely need some help when it comes to the more AI-based stuff like 096, so if you know a bit about pathfinding then I'll be sure to send you a PM when I get to those parts!cHaoS wrote:In case you need any help with programming in Unity, you can ask me. I am working with Unity professionally for years now, and I would really love to see SCP Containment Breach ported from Blitz3D to Unity.
Re: SCP Containment Breach Unity Remake!
#225This is a dream come true.
This is the highlight of my life.
This is the highlight of my life.
Re: SCP Containment Breach Unity Remake!
#226We're not even sure if this is still being worked on. Someone else however, is working on their own Unity port.HorrorFull wrote:This is a dream come true.
This is the highlight of my life.
Re: SCP Containment Breach Unity Remake!
#227Still amazing though.KirbyMario12345 wrote:We're not even sure if this is still being worked on. Someone else however, is working on their own Unity port.HorrorFull wrote:This is a dream come true.
This is the highlight of my life.
Re: SCP Containment Breach Unity Remake!
#228Danielmus, any news of the development of Unity Remake? It's been quite a few months and we fear that it may be dead.
Re: SCP Containment Breach Unity Remake!
#229The project is not being worked at the moment. It hasn't been cancelled though.
Re: SCP Containment Breach Unity Remake!
#230this looks really good for what you have so far i hope that it will become a complete game and i will defiantly play it when it is at a playable demo and i hope it doesn't get canceled either and makes it to playable you make it a good one but don't force your self to complete it as fast as you can take your time on it