Re: Version 6.6 hopes

#32
spartan322 wrote:Bacon and an altar to The Mighty Potato.
I found Youtube footage about you having a bacon seizure

http://www.youtube.com/watch?feature=pl ... WDmA#t=41s
spartan322 wrote:Also, some more rooms would be nice, since it gets boring to walk through passages that are exactly the same.
Of course!
WOOMY! *squid glibberish*
my water changed to this form by boiling, extensively used for the generation of mechanical power, for heating purposes, etc.

Re: Version 6.6 hopes

#34
That last one is mainly because I'm actually legally blind, and dark environments are hard for me to navigate in. I'm loving how more and more of the game can be played by ear, though.
You're relying that much on sound effects to not die? Impressive... not just for your skill, but on Regalis' design
Mr Sensible Ideas

Re: Version 6.6 hopes

#35
Jeeves wrote:I have a lot of things I've been hoping for in future updates.
  • # More items and places to use them in
    # SCP-248
    # More traps, such as SCP-822, or SCP-153 in the bathrooms.
    # A "Safe" difficulty that either has no blink meter or lets you start with SCP-131-A
    # Add the trailer from the front page as an intro movie for the game.
    # A possibility for people excaping SCP-106's pocket dimension to end up in SCP-057 (if that's possible, I'm unclear on that one.
    # A brightness setting.
That last one is mainly because I'm actually legally blind, and dark environments are hard for me to navigate in. I'm loving how more and more of the game can be played by ear, though. For me, ambiance and scary sound effects mean a great deal, and this game is doing very well on that in my opinion, although I agree that SCP-096's idle sound effects could be a bit better.
I could just make an intro movie for the beginning of the game. One that would be actually made for an intro movie even :)
Creator of SCP: Containment Breach Trailers, Creator of Containment Breach: Run.

http://www.gageallen.com

Re: Version 6.6 hopes

#36
Jeeves wrote:I have a lot of things I've been hoping for in future updates.
  • # More items and places to use them in
    # SCP-248
    # More traps, such as SCP-822, or SCP-153 in the bathrooms.
    # A "Safe" difficulty that either has no blink meter or lets you start with SCP-131-A
    # Add the trailer from the front page as an intro movie for the game.
    # A possibility for people excaping SCP-106's pocket dimension to end up in SCP-057 (if that's possible, I'm unclear on that one.
    # A brightness setting.
That last one is mainly because I'm actually legally blind, and dark environments are hard for me to navigate in. I'm loving how more and more of the game can be played by ear, though. For me, ambiance and scary sound effects mean a great deal, and this game is doing very well on that in my opinion, although I agree that SCP-096's idle sound effects could be a bit better.

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▓▓▓▓▓▓█░Regalis please add!!░░█
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WOOMY! *squid glibberish*
my water changed to this form by boiling, extensively used for the generation of mechanical power, for heating purposes, etc.

Re: Version 6.6 hopes

#39
Jeeves wrote:I have a lot of things I've been hoping for in future updates.
  • # More items and places to use them in
    # SCP-248
    # More traps, such as SCP-822, or SCP-153 in the bathrooms.
    # A "Safe" difficulty that either has no blink meter or lets you start with SCP-131-A
    # Add the trailer from the front page as an intro movie for the game.
    # A possibility for people excaping SCP-106's pocket dimension to end up in SCP-057 (if that's possible, I'm unclear on that one.
    # A brightness setting.
I would like to know, how would SCP-248, SCP-822 be implemented? Neither have any relation to previous/current SCP's.

Re: Version 6.6 hopes

#40
I'd like to see new rooms along with some more detailed graphics. I'd like to see some blood on the walls as a result from 173's killing spree. More dead bodies everywhere too. One thing I'd really like to see is more 914 outcomes. Such as putting a gas mask in 914 on very fine will come out as a more clear gas mask kind of like this -
Image
And this -
Image
And a course gas mask would be like a pair of goggles. The spawns in CB for 173 are way too much. Please decrease the spawn chance of 173 by at least 20%. And maybe increase the spawn chance of 106 sense I rarely get to see him. Also, I liked the idea of more 096 rooms. Maybe you can find one room where 096 is just walking around where you can visibly see his face. Brightness & Quality options are another thing. And maybe subtitle options which lets you turn subtitles on and off for people talking and for item information. ONE MORE THING that I think would increase the horror of CB would add a lets say D-Class person turning on the intercom and talking into it for help. Then we start to hear 106 in the background and then the guy screaming. And at the end would be like 106 going MUWHAHAA or some shit like that lol. :P

*EDIT*

Yeah the images came out as a fail the gas masks I were talking about are like the ones the Russian engineers wear in Battlefield 3. Just look them up on google.
Sometimes i need to know when to stop so i dont get my ass handled

KCF
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