Stay safe out there, Regalis! Can't imagine having to be in such conditions.
This sounds like a wonderful new addition! Sounds like this will really give the whole game a better atmosphere.
Love seeing how this game keeps evolving.
Re: Dev Topic #2
#352Me and Prune have been hard at work making SCP-008 rustle as many jimmies as possible for players. He's been working on some... sound effects
and I've been working on some jimmy-rustles and in combination, they result in this -> 
We hope to have it released soon. In the meantime, if anyone can improve my poorly-done 008 document (i.e. fix the errors, make it look neater and more official), I'll include it in the mod with credit towards the improver
I'd like it to retain the part about the containment area, though.


We hope to have it released soon. In the meantime, if anyone can improve my poorly-done 008 document (i.e. fix the errors, make it look neater and more official), I'll include it in the mod with credit towards the improver

Re: Dev Topic #2
#353Regalis, I am greatful that you have agreed that the facility needs a better lay out. This was the one thing holding the game back at present, in my opinion. It just didn't make sense to those of us who think logically about these things. As for the people complaining about the randomization of the map, he can still do that but it's been my opinion that there needs to be balance. You can't have things so out of order that you have bathrooms next to high level security containment cells. That just makes absolutely no sense. Also, it can't be so rigid that there is no replayability left in the game. I think together we can all help Regalis work towards a perfect balance which will make the game greater than it already is.
Steelpoint, good work on coming up with the zoning idea. I remember reading that and I thought it was very well thought out.
Spartan322, can you tell me who the guy is in your sig? He looks familiar but I can't place him.
Steelpoint, good work on coming up with the zoning idea. I remember reading that and I thought it was very well thought out.
Spartan322, can you tell me who the guy is in your sig? He looks familiar but I can't place him.
Re: Dev Topic #2
#354Jackie Estacado from The Darkness 2.Stormy wrote: Spartan322, can you tell me who the guy is in your sig? He looks familiar but I can't place him.
-Resident Bacon Fanatic-
Re: Dev Topic #2
#356Also, an idea, including more variants of rooms based on the zone. Having the high-roofed, industrial-esque hallways in the containment zone, and the study area having the hallways of pre-0.v3. Perhaps some restrooms in the containment zones, just much more refined and bare bones, as well as a chemical shower of sorts.Regalis wrote:I started working on a huge upgrade on the map generation algorithm. Now it divides the map into several different "zones" and each room is only used in a specific zone. It should make the layout of the facility a lot more rational - no offices next to SCP-106's containment room or toilets in the middle of two airlock rooms.
I've been thinking of three different zones. The first one could be an area for the containment rooms of the least dangerous SCPs. Airlock rooms, plenty of those white-walled hallways and stuff like that. The second zone could be for SCP-106, 096, 682 (?) and other extremely dangerous SCPs. Lots of concrete and heavy steel reinforcements, dark tunnels and huge blast doors. The last one is the area closest to the main exits. It could be a modern, sterile area where the offices are located. Some break- and locker rooms here and there, and maybe a cafeteria.
I've already done the necessary changes to the map generator, now I'll need to do some changes to the current rooms and make some new ones to make the zones look distinct enough.
It slep time bunner.
Re: Dev Topic #2
#357Will the prison areas be a zone? Because I think it could be nifty and creepy to revisit your cell and the other cells around where you start.Regalis wrote:I've been thinking of three different zones. The first one could be an area for the containment rooms of the least dangerous SCPs. Airlock rooms, plenty of those white-walled hallways and stuff like that. The second zone could be for SCP-106, 096, 682 (?) and other extremely dangerous SCPs. Lots of concrete and heavy steel reinforcements, dark tunnels and huge blast doors. The last one is the area closest to the main exits. It could be a modern, sterile area where the offices are located. Some break- and locker rooms here and there, and maybe a cafeteria.
Re: Dev Topic #2
#358Yes. YES.whoiscraig wrote:Will the prison areas be a zone? Because I think it could be nifty and creepy to revisit your cell and the other cells around where you start.Regalis wrote:I've been thinking of three different zones. The first one could be an area for the containment rooms of the least dangerous SCPs. Airlock rooms, plenty of those white-walled hallways and stuff like that. The second zone could be for SCP-106, 096, 682 (?) and other extremely dangerous SCPs. Lots of concrete and heavy steel reinforcements, dark tunnels and huge blast doors. The last one is the area closest to the main exits. It could be a modern, sterile area where the offices are located. Some break- and locker rooms here and there, and maybe a cafeteria.

DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!
Re: Dev Topic #2
#360Aah!InnocentSam wrote:SCP-008 mod is released!

DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!