Re: SCP Containment Breach Unity Remake!

#41
SyphenTV wrote:
danielmus wrote:
TheHoongs wrote:I would like to comment the weird head-bobbing

It made me feel like the very first alpha of CB
What do you mean by that? (It's been years since I last played the 0.1 version D:)

I'm trying to get the up-to-date side to side kinda bob but i'm still working on it! :D

EDIT: Just played both the early alpha and 1.0.6, can confirm, bobbing needs fixing in my one XD

It was mainly just a placeholder while I got everything else going anyways, thanks for the point-out! :D
No, the head bobbing doesn't really need change, just make it a little faster. It looks more realistic then what it is today. I mean, you know the "up-to-date" hurt head bob in the game? Punch yourself in the knee in real-life, then shake your head side to side fast and walk. Have a friend in the room too, and ask him how that looked, bobbing your head like that. Looks ridiculous, doesn't it? Like I said, I reccomend you keep the head bob what it is, but make it bob a little faster. For me, when I was making my game (Now scrapped), walk across a room in real life. Bob your head up and down normal. While walking, look at the sides of your vision, up-down, left-right. Then try to copy that into this. I am not commanding, though. You can do whatever the hell you want. I was just recommending that the Head bob is fine as it is, though just make it a little faster!

Looks great though, love the lighting effects.
Ah I see! I've sped it up a little bit now! Thank you very much for the advice!

Thanks again! :D Today i'm gonna add some more scientists/NPC's to make the area a lot more alive :3

Re: SCP Containment Breach Unity Remake!

#44
danielmus wrote:
yonzo_rikuo wrote:the loght effect were too damn high. can you make it dimmer?
You mean like the lens flares from down the hall? I was waiting for someone to bring that up! Working on changing them to a less bright version soon! Thanks!

EDIT: Is this better?
Spoiler
Image
I honestly think that the effects were right. If I can give you an advice don't listen to that guy, he has a very strange attitude in this forum.
SCP classified documents
SCP-895 Containment chamber modification
D-9341 memoirs
Old topics of interest

Re: SCP Containment Breach Unity Remake!

#48
Cridone wrote:
Brunoa8 wrote:I honestly think that the effects were right. If I can give you an advice don't listen to that guy, he has a very strange attitude in this forum.
Nononononono, the flares were a bit too high. After he changed the level, I think it looks better now.

But meh, either way it looks fine.
Yeah these ones are a lot more subtle in my opinion (Hense the flare name being called Subtle). Thanks!

Re: SCP Containment Breach Unity Remake!

#50
In my opinion, the very bright lights made sense. In the original game, your character just woke up. Have any of you ever felt what it's like to stare into a light when you wake up? XD Hurts man..

Anyways, the blinding light sort of made sense in a way, though you still haven't got all the items in the into yet, so that can wait, if you feel like changing it.