The game engine SCP:CB runs on is Blitz3D.Ely wrote:Isn't it Unreal engine?cookieninja900 wrote:Because the game/game engine wasn't designed for VR. Remember, the devs are working on an outdated engine.Ely wrote: Why?
Re: SCP: Containment Breach
#42Blitz3D isn't engine, it's visual development environment, that's can use in-game meshes.cookieninja900 wrote:
The game engine SCP:CB runs on is Blitz3D.Ely wrote:Isn't it Unreal engine?cookieninja900 wrote: Because the game/game engine wasn't designed for VR. Remember, the devs are working on an outdated engine.
- Sector clear!
- There is nowhere'
- It's a valve...
- There is nowhere'
- It's a valve...
Re: SCP: Containment Breach
#43I'm almost positive that it's the engine.Ely wrote:Blitz3D isn't engine, it's visual development environment, that's can use in-game meshes.cookieninja900 wrote:
The game engine SCP:CB runs on is Blitz3D.Ely wrote: Isn't it Unreal engine?
Re: SCP: Containment Breach
#44It's probably IDE.cookieninja900 wrote:I'm almost positive that it's the engine.Ely wrote:Blitz3D isn't engine, it's visual development environment, that's can use in-game meshes.cookieninja900 wrote:![]()
The game engine SCP:CB runs on is Blitz3D.
- Sector clear!
- There is nowhere'
- It's a valve...
- There is nowhere'
- It's a valve...
Re: SCP: Containment Breach
#45Regarding to Third Subvision Studio, there is should be better design in game for further elaboration of game.
Last edited by Ely on Fri Aug 04, 2017 3:59 pm, edited 1 time in total.
- Sector clear!
- There is nowhere'
- It's a valve...
- There is nowhere'
- It's a valve...
Re: SCP: Containment Breach
#46[*][/color]SCP: The movie, videos and records are part of the final (commercial) version in december month release date.
- Sector clear!
- There is nowhere'
- It's a valve...
- There is nowhere'
- It's a valve...
Re: SCP: Containment Breach
#47SCP-087 (game) contains of SCP-087-B (human sitting on stairway), SCP-087-C (human running by staircase, SCP-087-D (human laying on stairdown). All of them should passed by, to open the lap (environmenter) and escape to the next (hospital) stage.
Also, there is another SCP-087-A (human, that's closes the door after you), probably.
Although, lap is valve, by other words.
There are should be attention posters in game, though.
Also, there is another SCP-087-A (human, that's closes the door after you), probably.
Although, lap is valve, by other words.
There are should be attention posters in game, though.
Last edited by Ely on Mon Aug 07, 2017 8:06 am, edited 2 times in total.
- Sector clear!
- There is nowhere'
- It's a valve...
- There is nowhere'
- It's a valve...
Re: SCP: Containment Breach
#48If this possible, maybe to compound other language communities, to help with translation the game in other languages?
- Sector clear!
- There is nowhere'
- It's a valve...
- There is nowhere'
- It's a valve...
Re: SCP: Containment Breach
#49No, that's one of the ports, the original game was made in Blitz, an incredibly old Windows-only engine.Ely wrote:Isn't it Unreal engine?
Re: SCP: Containment Breach
#50That was Barotrauma.AgentParadox wrote:the original game was made in BlitzEly wrote:Isn't it Unreal engine?
- Sector clear!
- There is nowhere'
- It's a valve...
- There is nowhere'
- It's a valve...