Re: v1.3 Update

#462
epicgamer123 wrote:But then 035 could have a utility
Can be as object?
That would be beautiful :D
I agree, it would be good if the player could actually wear 035
But I am very interested in seeing how much the SCP roles got expanded.
Another thing I would love to see is some more 939 action.
Playing SCP : Containment Breach since v0.6.5.

My favorite SCP's: Pretty much all of them

Image

Re: v1.3 Update

#465
KirbyMario12345 wrote:Hoping it comes out before Sunday/Monday, because then the Wiki can be updated more quickly.
I am sure by now, it is a matter of days, and not of weeks. (I still can't wait for it to come out)
Playing SCP : Containment Breach since v0.6.5.

My favorite SCP's: Pretty much all of them

Image

Re: v1.3 Update

#466
AveryLP wrote:
KirbyMario12345 wrote:Hoping it comes out before Sunday/Monday, because then the Wiki can be updated more quickly.
I am sure by now, it is a matter of days, and not of weeks. (I still can't wait for it to come out)
None of us can wait for it to come out, not even these guys ( :079: :106: :096: :173: )
Safe Euclid Keter Thaumiel\ :096: /

Re: v1.3 Update

#467
VincentRipperdactyl wrote:
AveryLP wrote:
KirbyMario12345 wrote:Hoping it comes out before Sunday/Monday, because then the Wiki can be updated more quickly.
I am sure by now, it is a matter of days, and not of weeks. (I still can't wait for it to come out)
None of us can wait for it to come out, not even these guys ( :079: :106: :096: :173: )
Our beloved SCP's are just waiting to scare us once again when 1.3 comes out.
Playing SCP : Containment Breach since v0.6.5.

My favorite SCP's: Pretty much all of them

Image

Re: v1.3 Update

#468
AveryLP wrote:
VincentRipperdactyl wrote:
AveryLP wrote: I am sure by now, it is a matter of days, and not of weeks. (I still can't wait for it to come out)
None of us can wait for it to come out, not even these guys ( :079: :106: :096: :173: )
Our beloved SCP's are just waiting to scare us once again when 1.3 comes out.
Except :682: , he is waiting to destroy that helicopter again, and :049: is ready to cure us.
Safe Euclid Keter Thaumiel\ :096: /

Re: v1.3 Update

#469
HELLOOOOOOOOOOOOO
New changelist with 1.3 http://www.scpcbgame.com/changelist.txt (1.3 has not been released yet)
(also, please dont quote me... this reply is already taking up enough space ;D)
v1.3
This update was mostly created by Third Subvision Team

- some additions from the Nine Tailed Fox mod
(viewtopic.php?f=11&t=4358):
- SCP-1162, SCP-1499
- new rooms
- more graphics options
- borderless windowed mode
- nicer looking lights
- new key card textures by Anon4743

- expanded SCP-[REDACTED] area
- some new sounds
- some clues about D-9341s past
- Map Creator improvements
- options can be accessed from the pause menu
- optimization to sound loading by juanjpro
- getting Key Card Omni is slightly harder now (depending on the difficulty)
- more SCP-096 spawns
- 096 model with lower polycount

- MTF improvements
- AI bugfixes and optimization
- more reactions to SCPs
- cameras are now a threat if the MTF Units have spawned

- removed SCP-1074
- more SCP-049 spawns
- improved SCP-049 AI
- door buttons can't be accidentally clicked by closing the pause menu anymore
- fixed Class D step sounds
- fixed random Class Ds and scientists occasionally appearing in places they shouldn't
- fixed checkpoints occasionally leading into "nothingness"
- fixed saves not being deleted even if permadeath is on
- fixed a bug with SCP-372 chamber collision
- fixed UI messages overlapping with documents that are being read
- fixed "buttghost" event sound
- the radio transceivers can be used for playing your own sound clips
- more characters in the intro
- SCP-1123 can't be grabbed through the glass
- fixed a bug with duplicate "Incident Report SCP-1048-A" in clipboard
- bugfixes to MTFs at Gate A and Gate B
- the second sound clip in the "suicide guard" event is now played correctly
- "SCP-106's escape sound" is no longer played at Gate A if SCP-106 has been contained
- fixed a bug that caused SCP-860-2 not to spawn
- SCP-106 will no longer spawn in the forest
- miscellaneous minor fixes
Last edited by ME2 on Wed Aug 03, 2016 7:46 pm, edited 1 time in total.