Can be as object?
That would be beautiful

I agree, it would be good if the player could actually wear 035epicgamer123 wrote:But then 035 could have a utility
Can be as object?
That would be beautiful
I am sure by now, it is a matter of days, and not of weeks. (I still can't wait for it to come out)KirbyMario12345 wrote:Hoping it comes out before Sunday/Monday, because then the Wiki can be updated more quickly.
None of us can wait for it to come out, not even these guys (AveryLP wrote:I am sure by now, it is a matter of days, and not of weeks. (I still can't wait for it to come out)KirbyMario12345 wrote:Hoping it comes out before Sunday/Monday, because then the Wiki can be updated more quickly.
Our beloved SCP's are just waiting to scare us once again when 1.3 comes out.VincentRipperdactyl wrote:None of us can wait for it to come out, not even these guys (AveryLP wrote:I am sure by now, it is a matter of days, and not of weeks. (I still can't wait for it to come out)KirbyMario12345 wrote:Hoping it comes out before Sunday/Monday, because then the Wiki can be updated more quickly.![]()
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ExceptAveryLP wrote:Our beloved SCP's are just waiting to scare us once again when 1.3 comes out.VincentRipperdactyl wrote:None of us can wait for it to come out, not even these guys (AveryLP wrote: I am sure by now, it is a matter of days, and not of weeks. (I still can't wait for it to come out)![]()
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v1.3
This update was mostly created by Third Subvision Team
- some additions from the Nine Tailed Fox mod
(viewtopic.php?f=11&t=4358):
- SCP-1162, SCP-1499
- new rooms
- more graphics options
- borderless windowed mode
- nicer looking lights
- new key card textures by Anon4743
- expanded SCP-[REDACTED] area
- some new sounds
- some clues about D-9341s past
- Map Creator improvements
- options can be accessed from the pause menu
- optimization to sound loading by juanjpro
- getting Key Card Omni is slightly harder now (depending on the difficulty)
- more SCP-096 spawns
- 096 model with lower polycount
- MTF improvements
- AI bugfixes and optimization
- more reactions to SCPs
- cameras are now a threat if the MTF Units have spawned
- removed SCP-1074
- more SCP-049 spawns
- improved SCP-049 AI
- door buttons can't be accidentally clicked by closing the pause menu anymore
- fixed Class D step sounds
- fixed random Class Ds and scientists occasionally appearing in places they shouldn't
- fixed checkpoints occasionally leading into "nothingness"
- fixed saves not being deleted even if permadeath is on
- fixed a bug with SCP-372 chamber collision
- fixed UI messages overlapping with documents that are being read
- fixed "buttghost" event sound
- the radio transceivers can be used for playing your own sound clips
- more characters in the intro
- SCP-1123 can't be grabbed through the glass
- fixed a bug with duplicate "Incident Report SCP-1048-A" in clipboard
- bugfixes to MTFs at Gate A and Gate B
- the second sound clip in the "suicide guard" event is now played correctly
- "SCP-106's escape sound" is no longer played at Gate A if SCP-106 has been contained
- fixed a bug that caused SCP-860-2 not to spawn
- SCP-106 will no longer spawn in the forest
- miscellaneous minor fixes
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