Re: Dev Topic #2

#472
InnocentSam wrote:
SCP 513 wrote:
InnocentSam wrote: I can't say I understand?
When you going to post the new SCP Model? Like you posted dat mapping.....
Oh I see :D

I'll try and get it in a screenshot-able state in a few hours.
Forwarding to dat! :))

Re: Dev Topic #2

#475
Very nice so far, though obvious the map was originally worked off from 106's containment chamber. I know this is quite WIP, but I highly suggest making the design a tad bit different from it, like making the catwalk positioned differently, and possibly changing some of the room textures. I'm sure you were already planning to, anyways, so that's no worry to me.

On a more general note, it's really great to see you actually helping add more content to the game, it really makes Regalis releasing the source code worth while. I remember Regalis specifically mentioning this SCP in the old suggestions thread on the old forum. He said the actual entity seemed a bit hard to code, so I'm interested to see how this will be taken advantage of.
It slep time bunner.

Re: Dev Topic #2

#476
InnocentSam wrote:I read the SCP file again and I have no idea where I got my design from. I'm redesigning the room, so I may as well show my WIP room designs.
How abot the 106 Control Room and Containment?

Re: Dev Topic #2

#477
SCP 513 wrote:
InnocentSam wrote:I read the SCP file again and I have no idea where I got my design from. I'm redesigning the room, so I may as well show my WIP room designs.
How abot the 106 Control Room and Containment?
Yeah I worked off of it, but having read the SCP file, it's vastly different to what I was designing, so no biggy. The new room will (if you'll imagine) have an observation room, with another door leading into the room with all the spotlights pointing at the acrylic containment cage. This room will follow the SCP document, and the observation room will be... well, what you expect from an observation room 8)
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Re: Dev Topic #2

#478
Looks like I have more sound effects and stuff to make for 017! Better get to it. :)
ey b0ss, can I habe de pussi plz?

Re: Dev Topic #2

#479
Prune wrote:Looks like I have more sound effects and stuff to make for 017! Better get to it. :)
Does a shadow even make sounds? :|
What I'd just love to see is SCP-079 getting new sounds. I like how they sound now, but they can be so much more mechanical and malevolent. It passed a Turing test, so give it more emotion (specifically hate and anger). Make it's voice as scary as the other SCPs. I want to see new players cry when they encounter SCP-079. It's evil, it hates you, and you just gave it the finger by flipping its door control off. Anger! :evil:
Lol, idiot detected: http://steamcommunity.com/sharedfiles/f ... =131669598

Re: Dev Topic #2

#480
Virtus Tenebrae wrote:
Prune wrote:Looks like I have more sound effects and stuff to make for 017! Better get to it. :)
What I'd just love to see is SCP-079 getting new sounds. I like how they sound now, but they can be so much more mechanical and malevolent. It passed a Turing test, so give it more emotion (specifically hate and anger). Make it's voice as scary as the other SCPs. I want to see new players cry when they encounter SCP-079. It's evil, it hates you, and you just gave it the finger by flipping its door control off. Anger! :evil:
I personally see 079 having a 'HAL' persona to him as more accurate to his character, and being the more soft-spoken and calm-mannered mind in the situation. I could go back and possibly edit the sounds I made slightly, maybe stressing some lengths of dialogue to make it as if 079 is actually quite upset.
It slep time bunner.