Re: Removal of 372.

#51
Cridone wrote:Guys. I'm sorry, I've been working on 372's model but my computer crashed which screwed up the model so now all the model is is a poly mess.

Sorry again. :oops:
This is OK! There is no rush at the moment, so take as long as necessary, and present your work at YOUR earliest convenience.
The Nightmares...will last...FOREVEEEEERRRRR!
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.

Re: Removal of 372.

#52
Nightmare Tank wrote:
Cridone wrote:Guys. I'm sorry, I've been working on 372's model but my computer crashed which screwed up the model so now all the model is is a poly mess.

Sorry again. :oops:
This is OK! There is no rush at the moment, so take as long as necessary, and present your work at YOUR earliest convenience.
I don't feel like working on models anymore, to hard for me.

I would rather do audio audio and graphics to be honest.
The preparation for a dive is always a tense time

Re: Removal of 372.

#53
Cridone wrote:I would rather do audio audio and graphics to be honest.
I know whatcha mean...if you feel like that, just say so...maybe pass the model to someone who can deal with (Not me) and you can focus on audio and visual modifications instead.
The Nightmares...will last...FOREVEEEEERRRRR!
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.

Re: Removal of 372.

#58
372 should be rewritten imo, not removed. In the document it states that 372 attacked the class D's that were in his containment because he could not go behind anywhere to hide, they broke him, so he got angry and started attacking them. So maybe it can be changed so that if you stay in a corner, after a longer period of time he'll start attacking you?

Re: Removal of 372.

#59
OnyxDarkKnight wrote:372 should be rewritten imo, not removed. In the document it states that 372 attacked the class D's that were in his containment because he could not go behind anywhere to hide, they broke him, so he got angry and started attacking them. So maybe it can be changed so that if you stay in a corner, after a longer period of time he'll start attacking you?
Not entirely sure about that. Unless you could view the Ceiling right above you, the Floor below you and the Walls on either side of you, At The Same Time then he could still hide in any of those places. Basically, The Player doesn't have Fish Eye Vision, If that is the correct term.
Last edited by FireFox on Sat Oct 12, 2013 7:40 pm, edited 1 time in total.
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Re: Removal of 372.

#60
FireFox wrote:
OnyxDarkKnight wrote:372 should be rewritten imo, not removed. In the document it states that 372 attacked the class D's that were in his containment because he could not go behind anywhere to hide, they broke him, so he got angry and started attacking them. So maybe it can be changed so that if you stay in a corner, after a longer period of time he'll start attacking you?
Not entirely sure about that. Unless you could view the Ceiling right above you, the Floor below you and the Walls on either side of you, He could still hide in any of those places. Basically, The Player doesn't have Fish Eye Vision, If that is the correct term.
In this case,SCP-372 should attack the player and the MTF if he encounter them in a small room. :)
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