Re: SCP Suggestions General

#581
I just got a idea about improving the intro:

You are in the cell, reading the D-class document when suddenly you hear voices. It is the guards voice, talking to the D-class on the cell next to you. The D-class gets a job but he refuses, so it gets killed, while you hear everything. Here's the dialogue:

Guard: "You have work, get out"
D-class: "No way man, i ain't getting out!"
Guard: "There's another D-class in the next chamber, do i dont care if you exit or not, last warning: Get out of the cell!
D-class: *unresponsive*
Guard: "Very well, kill this dumbass and get the next one. Open the gas!

You hear punches in the door for 4 seconds, but then is over. Then they open your cell

... and you al know the rest.


And do you guys think?
One day, on Steam..

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26 Fe + Mexican food =: lets see if you're oh so mister oh so smart
26 Fe + Mexican food =: who am i
ShadowDust: IronFajitas
26 Fe + Mexican food =: fuck
ShadowDust: *flies away*

Re: SCP Suggestions General

#582
ShadowDust wrote:I just got a idea about improving the intro:

You are in the cell, reading the D-class document when suddenly you hear voices. It is the guards voice, talking to the D-class on the cell next to you. The D-class gets a job but he refuses, so it gets killed, while you hear everything. Here's the dialogue:

Guard: "You have work, get out"
D-class: "No way man, i ain't getting out!"
Guard: "There's another D-class in the next chamber, do i dont care if you exit or not, last warning: Get out of the cell!
D-class: *unresponsive*
Guard: "Very well, kill this dumbass and get the next one. Open the gas!

You hear punches in the door for 4 seconds, but then is over. Then they open your cell

... and you al know the rest.


And do you guys think?
I like it, I think it might be just more useful if they just shot the class D instead, that may add more punch to the atmosphere :)
Creator of SCP: Containment Breach Trailers, Creator of Containment Breach: Run.

http://www.gageallen.com

Re: SCP Suggestions General

#583
I suggested the scp SCP-1993, "My leg", a good amount of pages ago and i still think it would make a good add to the game, especially when zones are getting into the game.
What fun is there in making sense?
Now, if you will excuse me i have some chaos to wreak.
Resident forum robot monkey, and chaos incarnate.
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Re: SCP Suggestions General

#584
I still think SCP-569 is a good one. You'd enter through an over-seeing platform viewing a large room of 46 hoistable safes submerged underwater. You could activate the hoist system to release them, and they'd slowly float into the ventilation system. This will cause them to begin to spawn around the facility. Running near them will cause them to spray and kill you. You could even have a cutscene where 2 guards below you entering through an unaccessable door try to recontain them and are killed, demonstrating how SCP-569 works to new players (and terrifying them beyond hell :laugh:).
Lol, idiot detected: http://steamcommunity.com/sharedfiles/f ... =131669598

Re: SCP Suggestions General

#585
Virtus Tenebrae wrote:I still think SCP-569 is a good one. You'd enter through an over-seeing platform viewing a large room of 46 hoistable safes submerged underwater. You could activate the hoist system to release them, and they'd slowly float into the ventilation system. This will cause them to begin to spawn around the facility. Running near them will cause them to spray and kill you. You could even have a cutscene where 2 guards below you entering through an unaccessable door try to recontain them and are killed, demonstrating how SCP-569 works to new players (and terrifying them beyond hell :laugh:).
Yes... I like this SCP to be added. It's easy to implement it effects and model in the game...

So... I vote yes for this SCP to be added.

Re: SCP Suggestions General

#586
You know what SCP should be added? This one.
rating: +459+–x

Item #: SCP-____-J

Object Class: _______

Special Containment Procedures: In a box in my office.

Description: It's a rock that makes you procrastinate.

Addendum: Probably memetic or something.

I'll finish writing this up later.- Dr. Vang
And If you got the rock on your inventory without having the jade ring equipped you wouldn't be able to pick up objects and after some time you wouldn't be able to even equip them, instead displaying messages saying "I don't want to bother myself carrying more stuff, I can always pick it up later" or "I don't wan't to do that, I probably won't even need it."
God is perfect -> Nobody is perfect -> I'm nobody --> I'm perfect --> I'm God.

Re: SCP Suggestions General

#587
^ It would serve absolutely no purpose as far as gameplay is concerned, but I still like it. XD
Revenancer wrote:SCP-1370 (Pesterbot) would make a great non-dangerous SCP. I wouldn't require a ton of animation but it would need to have a lot of voice acting to be good.
SCP-1370 would be an epic addition to the game! Maybe the player could enter his containment room and find him trapped in his case. The entire time he'll threaten the player until he/she lets him out, at which point 1370 will start spouting random, hilariously ineffective threats at the player until he/she leaves the room.

Re: SCP Suggestions General

#589
Dr. Maruss wrote:So, um, why is there a Containment Cell located directly from the Maitenance tunnels? And is there going to be a point in going down there?
I think you meant about SCP-049 Containment chamber?

Re: SCP Suggestions General

#590
Actually the maintenance tunnels are the ones where 106 appears. 049 chamber is just on some tunnels, probably to prevent it from seeing to many humans or making his zombies spread.
God is perfect -> Nobody is perfect -> I'm nobody --> I'm perfect --> I'm God.