I know, you make you're own conversion, then you and the conversion team can put both conversions together.Noa3 wrote:i know what you mean :/Juicy wrote:You guys should work together, 9549887152315647879 different conversions isn't a good idea
but the main project give no replay and i think this is cancelt :(
i need Some help with the moddels for the SCP´s
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#62Guys, the project is NOT dead. We are just staying quiet, mirocaine has been busy for the past months, but soon both of us are getting ready to start doing more work, plus I'm getting better at modeling. 


Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#63
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#64Nicechris0matic wrote:Guys, the project is NOT dead. We are just staying quiet, mirocaine has been busy for the past months, but soon both of us are getting ready to start doing more work, plus I'm getting better at modeling.

lets work together

(i port my version to ouya and oculus)
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#65Im not working with you, you cant just force your way in, we got enough people.Noa3 wrote:Nicechris0matic wrote:Guys, the project is NOT dead. We are just staying quiet, mirocaine has been busy for the past months, but soon both of us are getting ready to start doing more work, plus I'm getting better at modeling.
lets work together
(i port my version to ouya and oculus)

Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#66it was not even meant evil.
so i open a new threat and going here out for you
so i open a new threat and going here out for you

Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#67Noa3, I think you should make your own con-version. Since I'm interested on your take of a con-version.Noa3 wrote:it was not even meant evil.
so i open a new threat and going here out for you
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#68Just an update, I have managed to convert all npcs into .FBX along with working textures and normal mapping. All of the models have been tested in unity and they all look the same as the actual game, and some such as SCP-173 look even better in my opinion due to unity's 'superior' lighting. I have no idea on what state the animations are in, but I doubt they are working.
I am going to try converting all of the map models today. I tried a couple of rooms last night, and I don't think the textures are going to work.
I am also going I start scripting some simple game mechanics, such as blinking and sprint. This will be done in C#. If I have time, I will muck around with the animations, but if I have to do anything involving creating new animations, I'm afraid I probably won't do that as my animating skills are awful. Also, I may try to figure out the logic of a random room generator.
High hopes
I am going to try converting all of the map models today. I tried a couple of rooms last night, and I don't think the textures are going to work.
I am also going I start scripting some simple game mechanics, such as blinking and sprint. This will be done in C#. If I have time, I will muck around with the animations, but if I have to do anything involving creating new animations, I'm afraid I probably won't do that as my animating skills are awful. Also, I may try to figure out the logic of a random room generator.
High hopes
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#69Just asking, I hear that so many times: Isn't C# dead?Capy wrote:This will be done in C#
DON'T SHOOT! LET THEM BURN!
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#70No, C# is Microsoft's little pet OOP language. It is very much alive. In the past few years, Unity have been adding more C# support.garbo wrote:Just asking, I hear that so many times: Isn't C# dead?Capy wrote:This will be done in C#