Re: SCP Suggestions General

#601
106phobia wrote:billynilly, do you know what a freaking edit button is? It's a lot less annoying than quadruple posting.

Anyways, 080 would be a cool idea. As long as the drowsiness doesn't become too annoying.
It shouldn't be too annoying as long as you remember that SCP-080's sole weakness is light; get it under a bright light and it'll vanish! Then it'll respawn in another dark location to start the fun all over again! :D

Still, am I the first to suggest 080!? I won't check all the previous posts (due to laziness), but I'm certain at least someone thought of this guy I mean come on it's the freakin' BOOGIEMAN!
I'm not a game programmer, I know nothing about the Blitz3D, Unity, Unreal, or Source engines. I'm just an amateur writer wanting to contribute to an awesome game.

Re: SCP Suggestions General

#602
Hey forget about the edit button that is not important and 080 would be a great idea and 990 of course and what about 513-1 read my other ideas on him to see what i mean :)

(No. If you fail to understand to use the edit button, you'll be given a warning.)

Hey guys read my friend sketter1773 ideas on the last page and the ideas I also helped out with this will make the game better although it probably won't be as scary with all the j :D oke scps like the Rick Roll one but still it is awesome :D

Re: SCP Suggestions General

#603
I have a few ideas

SCP-151 : Once its looked at, over a large amount of time, the characters stamina meter wold begin to fill slower and slower overtime, eventually a long time after its viewed, the player would die, its effect would only take place if viewed after taking the clothe covering it off.

SCP-053 : Once the player enters her containment cell, overtime they will begin to slowly approach her, If the player spends too much time around her or comes into contact with her they will attack her and die, maybe she could move around the facility after her cell is opened.

SCP-1039 : When you enter its containment chamber an item in your inventory could disappear and you could regain it by examining SCP-1039, rather pointless addition though, maybe it could disappear and reappear like in the article.

SCP-1148 : While in its containment chamber, the player would turn to face the window similar to 895, the player would eventually begin to slowly walk towards the window, when they get close enough they are pulled inside and die, you could see shadows and eyes while being drawn towards it.

SCP-019 : When you enter its containment chamber it could spawn an instance of SCP-0019-2 that could attack and wound (or possibly kill) the player, expecially if too many attack at once, if the player examines the pot it could fall over and release a lot of them.

SCP339 : If the player sprints past it or moves too fast it would attack and kill the player. maybe it could guard an important item, there could be stuff lying about that makes noise if touched by the player during movement.

SCP-017 : It could have escaped into a lit room where your player casts a shadow, if the shadow comes into contact with SCP-017, it will attack and kill the player.

Sorry for posting so many.
ERIC IS LOVE, ERIC IS LIFE.

Re: SCP Suggestions General

#604
Maybe to make 372 more creepy he can appear more often and cause your screen to get blurry to the point where you cannot see anything in front of you and then it goes away after a little bit but it warns you before you do so it is not annoying when it happens. Maybe when your screen is blurry you will see 990 for a moment and whispers "you got to get out" but I ain't so sure on this idea? :geek:

Just a quick question here. Are there like specific areas now in the game because I notice when I am playing the 0.7.1 version after the intro I am always in these big rooms with 3 doors and having safe scps like 372. Then I am in the tunnels where 106, 049, and 682's chambers are. Then I am in the offices, bathrooms, and so forth then I am at the end of the game and it is always like this when I play a different map? Just wondering... :)

Mod Edit: Double post.
Last edited by billynilly on Fri Apr 19, 2013 11:52 pm, edited 1 time in total.

Re: SCP Suggestions General

#606
Okay jeesh way to overreact people so what if I double post? who cares, deal with it :| If it's a problem I will post my ideas on 1 page okey :?. By the way 699 maybe should be added to the game it could give you good things like key card ohmi, bullet proof vest, and 550 (pill). But it could also give you bad things such as mastercard, a mysterious bottle that sends you to the pocket dimension (see my friend sketter1773 on last page) and a jumpscare like a scary face or 513-1. Be a cool idea don't you think? :)

Another scp for shits and giggles is 718 :). You will go into a empty room and all there would be is 718 looking at you and as you go around him his bigass eye will be following you and I guess if you stare at him for too long your screen will become blurry and then you will die but I am not sure on that one.

Also 966 I think it is? Its basically a scp that kills you in your sleep and it is called "sleep monster" and that scp would make the game scarier he could be in dark hallways and when he is near you will say you are feeling drowsey and tired and then you will pass out after a little bit and then there is a scene where you see him killing you by ripping you into pieces then it will say you are dead and the only way to stop it is 550 or if you get out of the hallway or room you are in when you start feeling tired.

All right people I will post my ideas on only this 1 post okey so quit complaining and yes I know understand why its annoying so I will just delete my old ideas and either copy and paste or write them up here are we good know?

Besides who are these mod people anyway I probably should know already but I don't because I was too distracted getting my ideas out? they arn't going to delete my account hopefully.


We should add 513-1 back in the game again and make him scraier looking then he was in the old version and maybe jumpscare you when you don't expect it also when 682 is in the game there should be a chase scene at the end that would be epic and scary as hell :wink:

Maybe there can also be another ending where 990 comes in and says "you have done good" in a very creepy voice and then he takes you away mysteriously. :173:

1 more great idea for the game I think is that there shoould be a part in the game where after you travel for awhile in the facility you hear the intercome talking about the scps or something and it cuts out and 079 (Old Al) comes in and says "The facility is now in my control" and then he proceeds to close doors on you and even cooler he can send other scps like 106 and 173 at you or tell them where you are. He can also be mocking you along the way saying stuff like "You will never get out" and "I doubt you will last for the next 5 minutes" like GLaDOS in portal. Let me know what you think :D

Maybe to make 372 more creepy he can appear more often and cause your screen to get blurry to the point where you cannot see anything in front of you and then it goes away after a little bit but it warns you before you do so it is not annoying when it happens. Maybe when your screen is blurry you will see 990 for a moment and whispers "you got to get out" but I ain't so sure on this idea? :geek:

Just a quick question here. Are there like specific areas now in the game because I notice when I am playing the 0.7.1 version after the intro I am always in these big rooms with 3 doors and having safe scps like 372. Then I am in the tunnels where 106, 049, and 682's chambers are. Then I am in the offices, bathrooms, and so forth then I am at the end of the game and it is always like this when I play a different map? Just wondering... :)
Last edited by billynilly on Sat Apr 20, 2013 12:28 pm, edited 2 times in total.

Re: SCP Suggestions General

#607
Sketter1337 wrote:SCP-1025 diseases:
Insomnia: Makes you blink slower and cause heavy breathing.
ADHD: Makes you move faster, blink faster, and make the controls more sensitive.
AIDS: A message will appear saying "OH SNAP, YOU JUST GOT THE AIDS!!"
Pompe Disease: This will make you move slightly slower and have less stamina.

Safe (Need a Key Card 5 to unlock): Opening this will present a stack full of money and will make you say "AWWWWW YEEEAAAHH!!"

Safe Room (Need a Key Card 2): No SCP's can enter this room.
Cafeteria: Nothing to explain here.
Rooms destroyed by SCP-682, 173, 106, and 096: Nothing to explain here.
MTF Corridors (Need a Key Card 2): MTF living areas.
I like the SCP-1025 diseases, except for the ADHD one. That's more of a mental disorder, not a disease. I also like the room ideas. You could utelize a safe room with SCP-531 gates (I suggested it a while back). It'd create a safe area from everything except SCP-173. Also, you are aware there are already safes in-game right? SCP-012 is contained (poorly) in one.
SCP-500 wrote:SCP-1039 : When you enter its containment chamber an item in your inventory could disappear and you could regain it by examining SCP-1039, rather pointless addition though, maybe it could disappear and reappear like in the article.

SCP-017 : It could have escaped into a lit room where your player casts a shadow, if the shadow comes into contact with SCP-017, it will attack and kill the player.
I think someone was already working on a mod for SCP-017. Also, I really like the idea for SCP-1039. It could take the most important item in your inventory into itself. Opening it will return it to you, and maybe you'll find something else inside. It'd make more sense to find a missing SCP-500 capsule inside the Gathering Doll than randomly finding it in the
Spoiler
Maintenance Tunnels
Also, I am honestly surprised the mods haven't jumped on billy. Seriously dude, stop with the multi-posting. Also, we really don't care that sketter is your friend either. Stop reminding us that we don't have friends.
Lol, idiot detected: http://steamcommunity.com/sharedfiles/f ... =131669598

Re: SCP Suggestions General

#608
billynilly wrote:Okay jeesh way to overreact people so what if I double post? who cares, deal with it :| If it's a problem I will post my ideas on 1 page okey :?
Before anything else, I suggest you read the forum guidelines here. http://scpcbgame.com/forum/viewtopic.php?f=3&t=19

It's highly frowned upon on in most forums (including here) to leave thoughts or anything strewn about in multiple successive posts, so just use the edit button and stop clogging threads with unnecessary posts.
It slep time bunner.

Re: SCP Suggestions General

#609
Omniary wrote:
billynilly wrote:Okay jeesh way to overreact people so what if I double post? who cares, deal with it :| If it's a problem I will post my ideas on 1 page okey :?
Before anything else, I suggest you read the forum guidelines here. http://scpcbgame.com/forum/viewtopic.php?f=3&t=19

It's highly frowned upon on in most forums (including here) to leave thoughts or anything strewn about in multiple successive posts, so just use the edit button and stop clogging threads with unnecessary posts.


All right I will delete my old post and just cpoy and paste my old ideas onto my 1 post above you but it is not letting me delete them?
Virtus Tenebrae wrote:
Sketter1337 wrote:SCP-1025 diseases:
Insomnia: Makes you blink slower and cause heavy breathing.
ADHD: Makes you move faster, blink faster, and make the controls more sensitive.
AIDS: A message will appear saying "OH SNAP, YOU JUST GOT THE AIDS!!"
Pompe Disease: This will make you move slightly slower and have less stamina.

Safe (Need a Key Card 5 to unlock): Opening this will present a stack full of money and will make you say "AWWWWW YEEEAAAHH!!"

Safe Room (Need a Key Card 2): No SCP's can enter this room.
Cafeteria: Nothing to explain here.
Rooms destroyed by SCP-682, 173, 106, and 096: Nothing to explain here.
MTF Corridors (Need a Key Card 2): MTF living areas.
I like the SCP-1025 diseases, except for the ADHD one. That's more of a mental disorder, not a disease. I also like the room ideas. You could utelize a safe room with SCP-531 gates (I suggested it a while back). It'd create a safe area from everything except SCP-173. Also, you are aware there are already safes in-game right? SCP-012 is contained (poorly) in one.
SCP-500 wrote:SCP-1039 : When you enter its containment chamber an item in your inventory could disappear and you could regain it by examining SCP-1039, rather pointless addition though, maybe it could disappear and reappear like in the article.

SCP-017 : It could have escaped into a lit room where your player casts a shadow, if the shadow comes into contact with SCP-017, it will attack and kill the player.
I think someone was already working on a mod for SCP-017. Also, I really like the idea for SCP-1039. It could take the most important item in your inventory into itself. Opening it will return it to you, and maybe you'll find something else inside. It'd make more sense to find a missing SCP-500 capsule inside the Gathering Doll than randomly finding it in the
Spoiler
Maintenance Tunnels
Also, I am honestly surprised the mods haven't jumped on billy. Seriously dude, stop with the multi-posting. Also, we really don't care that sketter is your friend either. Stop reminding us that we don't have friends.

All right man I will stop with the multi-posting since I started to find it annoying as well and who are this mods people, and since when did I say you didn't have any friends? Sorry if I offeneded you dude, I just want my and my friends ideas to be notice atleast but if its annoying I will stop Okay? Be happy I am tring to come up with ideas and besides that big article that sketter1773 wrote I came up with those rooms but whatever you probably don't care anyways. I will delete my account if everybody wants me too besides I pretty much got my ideas out so whatever.

Re: SCP Suggestions General

#610
I believe I suggested this before but i will say it again, put SCP-250 in the game! You can open up the containment chamber and there's a jungle maze and SCP-250 is wandering. I think it would be so cool!