Re: Dev Topic #2

#601
Tikara wrote:
Lotims wrote:This may seem like a completely stupid question, but.... What is it with the popular phrasing of "jimmies"? I have always wondered exactly what that means...
To answer that, I recommend you watch this video.

On topic, I'm soooo super excited now!! i can't wait to see what sort of new rooms it'll have aaaa the exploration nerd in me is so happy right now~~~
Ah... It all makes sense now. Thanks!
Creator of SCP: Containment Breach Trailers, Creator of Containment Breach: Run.

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Re: Dev Topic #2

#602
Seems like a great update, ive sorta changed my mind on the new map generation too, as long as it still has lots of different combinations.
Local Forum Amateur and Galactic God Entity: Current mistakes:3
"If you collect them, something good might happen!" - About half of the Road Trip Adventure NPC's

Re: Dev Topic #2

#605
Regalis wrote:
ShadowDust wrote:Im really curious where 096 will be... It would be fucking scary if he spawns in a safe area like 914 or office rooms...
Nope, it'll spawn in a completely new room. ;)
Shouldn't have said that. You ruined the surprise.

Re: Dev Topic #2

#606
SFK363 wrote:
Regalis wrote:
ShadowDust wrote:Im really curious where 096 will be... It would be fucking scary if he spawns in a safe area like 914 or office rooms...
Nope, it'll spawn in a completely new room. ;)
Shouldn't have said that. You ruined the surprise.
no he didn't. we just dont know what kind of room...

if you know what i mean...
One day, on Steam..

Code: Select all

26 Fe + Mexican food =: lets see if you're oh so mister oh so smart
26 Fe + Mexican food =: who am i
ShadowDust: IronFajitas
26 Fe + Mexican food =: fuck
ShadowDust: *flies away*

Re: Dev Topic #2

#607
Regalis wrote:Posted this in the v0.7 predictions thread, but I guess Ii should post it here too...

- The improved map generation algorithm I posted about in the dev topic
- ...and lots of new rooms to distinguish the new "zones" from each other
- At least three new SCPs. One of them is a quite big addition, the others are basically just minor curiosities like 895, with very little gameplay value.
- Different sound sources placed in various rooms - the vents make a quiet hissing sound, there's a deep rumbling sound in the nuke room, an alarm siren wailing in the red dead-end room, etc...
- New scripted events (SCP-096 doesn't just sit in that one room anymore :096:)
- Plenty of bugfixes as usual
1.no comment :P
2.can you upload a photo of one of the new rooms?
3.yeah i saw that SCP you showed us a few weeks ago (i presume).
4.can you give us the preview of the sounds we'll be hearing in the next update?
5.can you show us one picture of where :096: will now sit?
6.what kind of bugfixes are you doing?

So far the update sounds good, just tell us when the next update is coming!
PS. reply to this reply reglias.
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RIP

(last edited 10/09/2020)

Re: Dev Topic #2

#608
SFK363 wrote:
Regalis wrote:
ShadowDust wrote:Im really curious where 096 will be... It would be fucking scary if he spawns in a safe area like 914 or office rooms...
Nope, it'll spawn in a completely new room. ;)
Shouldn't have said that. You ruined the surprise.
Regalis already stated that 096 won't only stay in that one room when he posted what is to be expected in the 0.7 update, so I don't really think it ruined anything.
It slep time bunner.

Re: Dev Topic #2

#609
If anything not knowing where it will spawn will make things more tense, room that you once though were safe could where 096 is hiding in a corner.
SCP:CB Administrator. 99% of my statements are my own and do not represent the official developers viewpoint.

Re: Dev Topic #2

#610
Oh yus sexay. I've been wanting 096 to be more dangerous for quite some time now.

I was gonna do a very big suggestion thread about something i talked with Omni, but i'm not sure if Regalis reads suggestions often enough before the thread sinks due to ''lol i so scrd'' posts in other threads.
sup

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