Re: SCP Suggestions General

#621
billynilly wrote:
106phobia wrote:^ The rickroll room idea would serve no point other than to destroy the game's horror atmosphere. And "the cake is a lie" is a very old, overused meme that I would not want to see again.


So the butt ghost and the joint (forgot there names) don't ruin the horror atmosphere at all? Besides it's not like you are forced to go into them, they are just for shits and giggles thats all. Besides it will be a good laugh after all that scary shit you have to go through. :P
He's right. The butt ghost and joint are just for fun, so why not annoy the crap out of people and let them die by rick roll (with their heads exploding)?

Re: SCP Suggestions General

#622
Sketter1337 wrote:I still think some of my ideas should make containment breach a lot more entertaining. Think about it, a room made to Rick Roll people. Imagine if you got someone to go to that room...
The areas destroyed by 682 is not a bad idea.
We also kind of need some sort of use for a Key Card 5 and Omni.
An item that can take you out of the pocket dimension would help.
The cake from Portal would be a pretty cool easter egg. After all, who doesn't love Portal.
A suit that has the benifits of the hazmat suit, gas mask, and bullet proof vest would also help, but let it be made with 914 on very fine.
More diseases in 1025 is a definite must.
SCP-249 would be a nice touch and add a secret ending(a good one) if you can get lucky enough to not get stuck with the ocean, a volcano, or space.

Any comments?
You did get 1 comment on 1025's new diseases on the last page dude. Hopefully you and me will get more comments to support or make our ideas better then how we stated them.

Re: SCP Suggestions General

#623
oh I almost forgot, 106phobia, even though you want to keep the game really scary and all, why not make a deep room with a creature so terrifying it will make 173 seem like a little kitten just to balance it out. Heck make it need a Key Card Omni (To give the card some use) and make it seem like he's an even bigger stalk than 173, but for the faint of heart, make it optional to open his chamber. Lets put him right next to the giant bomb underneath the foundation.

Re: SCP Suggestions General

#624
Sketter1337 wrote:oh I almost forgot, 106phobia, even though you want to keep the game really scary and all, why not make a deep room with a creature so terrifying it will make 173 seem like a little kitten just to balance it out. Heck make it need a Key Card Omni (To give the card some use) and make it seem like he's an even bigger stalk than 173, but for the faint of heart, make it optional to open his chamber. Lets put him right next to the giant bomb underneath the foundation.
And my other ideas will balance the game even more out :) I hope I didn't screw us up by my annoying multi-posting :sad:
Last edited by billynilly on Mon Apr 22, 2013 1:41 am, edited 1 time in total.

Re: SCP Suggestions General

#625
Who else thinks that putting SCP-250 into the game would be cool? I can see it as this, SCP-250's containment chamber is closed and if you open it you can go in and there's a jungle and it's a maze. SCP-250 can be roaming around and if it spots you it chases you. This would be a really cool SCP to add, anyone else think so?

Re: SCP Suggestions General

#626
Coheedfreak07 wrote:Who else thinks that putting SCP-250 into the game would be cool? I can see it as this, SCP-250's containment chamber is closed and if you open it you can go in and there's a jungle and it's a maze. SCP-250 can be roaming around and if it spots you it chases you. This would be a really cool SCP to add, anyone else think so?

I do :D. Besides a giant ass dinosaur chasing you (That is what it is isn't it?) would be scary and badass at the same time :)

Re: SCP Suggestions General

#627
billynilly wrote:
So the butt ghost and the joint (forgot there names) don't ruin the horror atmosphere at all? Besides it's not like you are forced to go into them, they are just for shits and giggles thats all. Besides it will be a good laugh after all that scary shit you have to go through. :P
The butt ghost and joint are crude, but still subtle. A rickroll is not. But what do I know. If a lot of people want it, then it probably should be in the game.

As for 250, I'm not sure what other people would think, but I know I would be scared of a giant dinosaur skeleton chasing/stalking me in a large mazelike room. So YES I would love to see him in the game.

I would also like to repeat that the 990 intro idea is cool.

Re: SCP Suggestions General

#628
106phobia wrote:
billynilly wrote:
So the butt ghost and the joint (forgot there names) don't ruin the horror atmosphere at all? Besides it's not like you are forced to go into them, they are just for shits and giggles thats all. Besides it will be a good laugh after all that scary shit you have to go through. :P
The butt ghost and joint are crude, but still subtle. A rickroll is not. But what do I know. If a lot of people want it, then it probably should be in the game.

As for 250, I'm not sure what other people would think, but I know I would be scared of a giant dinosaur skeleton chasing/stalking me in a large mazelike room. So YES I would love to see him in the game.

I would also like to repeat that the 990 intro idea is cool.
Thanks for the support of the 990 idea I really do hope that gets added to the game it makes the game creepier I think and maybe there can be another ending where you escape but you get knocked out and then you see him again and he says "YOU HAVE DONE WELL" in a very dark and creepy voice then theres a flashback to all the scps and shit you had to go through, and then he takes you away. :D

Re: SCP Suggestions General

#629
billynilly wrote: Thanks for the support of the 990 idea I really do hope that gets added to the game it makes the game creepier I think and maybe there can be another ending where you escape but you get knocked out and then you see him again and he says "YOU HAVE DONE WELL" in a very dark and creepy voice then theres a flashback to all the scps and shit you had to go through, and then he takes you away. :D
I dunno, a ending with a dream would be weird, the intro with a 990 dream could be great though
WOOMY! *squid glibberish*
my water changed to this form by boiling, extensively used for the generation of mechanical power, for heating purposes, etc.

Re: SCP Suggestions General

#630
FoxMccloud64 wrote:
billynilly wrote: Thanks for the support of the 990 idea I really do hope that gets added to the game it makes the game creepier I think and maybe there can be another ending where you escape but you get knocked out and then you see him again and he says "YOU HAVE DONE WELL" in a very dark and creepy voice then theres a flashback to all the scps and shit you had to go through, and then he takes you away. :D
I dunno, a ending with a dream would be weird, the intro with a 990 dream could be great though
Isn't the ending Gate A werid when those soldier guys (Isn't that the Chaos Insurgency) just pop up and take you away? But I do see your point maybe in the ending he will say "You have a choice to come with me or to leave you alone to die in the facility with no way out and if you refuse he will take you to a room with 173 in it and you have no way of escaping. :)