tux3 wrote:Hello everyone !
I'm new to the forum, I discovered this game like 5 days ago, I really loved it but the loading was so painfully slow, and I always wanted to code a game in 3D, so I tryed to make my own C++ conversion.
Well it's not technically a conversion since I dind't looked at the Blitz code, I just rewrote it from scatch. Then I discovered the forums and saw this thread.
Anyway here is what I've done, I hope you'll like it.
https://mega.co.nz/#!HgJEhKrI!ar5pTm7S7 ... McRGOt1Y7M
You don't have to put it in the game folder, it runs as is.
It's made in C++ wih the 3D engine Irrlicht (supports OpenGL, DirectX and software rendering natively).
I've also heard somewhere that Irrlicht could execute some Blitz3D code, but I'm not entirely sure about it.
At the moment the engine, bascic physics and launcher are ready (game reads/save config in config.ini) and the in-game menu is almost finished.
It still lacks AI, random level generation, inventory and save system though.
All the models I used are from the original game, there is one version (SCPP-SB) that just loads the room from the game's intro and another (SCPP-CB-forest) that loads 860's forest map.
PS:Source is not included, I can upload it if someone is interested.