Re: Dev Topic #2

#711
My view point is that the Dev Topic is an area to discuss the games development, as well as an area for new announcements/SCP's to be made by Regalis.

If we do get a new Dev Topic, Regalis will make one. Primarily since he can put down any new announcements or details.
SCP:CB Administrator. 99% of my statements are my own and do not represent the official developers viewpoint.

Re: Dev Topic #2

#712
Steelpoint wrote:My view point is that the Dev Topic is an area to discuss the games development, as well as an area for new announcements/SCP's to be made by Regalis.

If we do get a new Dev Topic, Regalis will make one. Primarily since he can put down any new announcements or details.
then how come a non-mod or non-admin made the very first dev topic thread?
Omniary wrote: That was a rather badly done performance.

Also, the reason this thread is so huge is mainly from anticipation, and a little bit of derailing here and there. This is no exception. I will agree that a new Dev Topic would be nice, considering how huge this one has already become in the 4 months with little over 20 posts from Regalis on it. Either new rules should be set and this can be the final topic(no constantly bumping to ask when the next update is out, no randomly derailing, etc), or Regalis creates a final one, perhaps when he gets off the military service.
What final topic?
This profile's been around for nearly eight years

RIP

(last edited 10/09/2020)

Re: Dev Topic #2

#713
hug0905 wrote:
Steelpoint wrote:My view point is that the Dev Topic is an area to discuss the games development, as well as an area for new announcements/SCP's to be made by Regalis.

If we do get a new Dev Topic, Regalis will make one. Primarily since he can put down any new announcements or details.
then how come a non-mod or non-admin made the very first dev topic thread?
The first Dev Topic thread was made by Regalis.

http://z13.invisionfree.com/Regalis/ind ... wtopic=586
It slep time bunner.

Re: Dev Topic #2

#714
Omniary wrote:
hug0905 wrote:
Steelpoint wrote:My view point is that the Dev Topic is an area to discuss the games development, as well as an area for new announcements/SCP's to be made by Regalis.

If we do get a new Dev Topic, Regalis will make one. Primarily since he can put down any new announcements or details.
then how come a non-mod or non-admin made the very first dev topic thread?
The first Dev Topic thread was made by Regalis.

http://z13.invisionfree.com/Regalis/ind ... wtopic=586
but i sworn on this fourm and not on that fourm, i saw a non-admin or non-mod create the first dev topic on this fourm, not invasion.
This profile's been around for nearly eight years

RIP

(last edited 10/09/2020)

Re: Dev Topic #2

#715
The first Dev Topic of this forum was started by a regular user, at the time at least.

However I should note that this came at a time where the entire user base was suddenly moved from one forum to another, and many people started to get old popular topics started back up again.
SCP:CB Administrator. 99% of my statements are my own and do not represent the official developers viewpoint.

Re: Dev Topic #2

#718
Sorry guys, but I won't be able to release the update this weekend. It's 99% ready though; now it just needs some tiny tweaking and bugtesting. Otherwise I could release in a day or two, but I'll have to get back to the barracks in a couple of hours and won't be able to do any coding before next weekend, because I'll be spending next week at a training camp again. But I promise that I'll upload it on Saturday 13th.

...Anyway, here's the (incomplete) changelist for v0.7 to give you an idea of what's coming up. :)

Code: Select all

v0.7
- FIVE new SCPs
- improved map generation algorithm - now the map is divided into three "zones" 
("light containment", "heavy containment" and an office/research zone). Due to
this, the layout of the facility now makes much more sense: you won't be seeing 
a toilet or an office next to the containment chamber of a Keter-level SCP anymore.
- lots of new rooms
- plenty of new scripted events, including:
	- scenes where you'll witness the staff trying to escape the facility with
	varied success
	- an event where SCP-096 gets to do more than just sit on the floor
- new items
- ambient sounds that are played near specific objects/areas, such as the sound of
dripping water near a pipe or a quiet humming sound near a ventilation shaft
- some optimization to 096's AI, it shouldn't cause FPS drops as much as before
- some small additions to the intro sequence
- minor visual improvements to the smoke
- more security cameras placed around the facility

Re: Dev Topic #2

#719
I like the inclusion of being able to witness the site staff trying to escape, I hope that you can see a combination of failed and successful escape attempts. Reminds me of the early stages of Doom 3 where you could see and hear survivors fighting the Daemons and trying to escape.

Nonetheless looking forward to the new update, also as a note when you do publish the new patch could you possibly be able to post it in the new "Patch Notes" forum?
SCP:CB Administrator. 99% of my statements are my own and do not represent the official developers viewpoint.