Maybe a description, please? And how does that resemble as an SCP?rarityismahwaifu wrote:Here's a fun idea; Dr. Kondraki's super camera.
Re: SCP Suggestions General
#822Well it has its own page and is composed of many scp articles and byproducts.SCP 513 wrote:Maybe a description, please? And how does that resemble as an SCP?rarityismahwaifu wrote:Here's a fun idea; Dr. Kondraki's super camera.

Re: SCP Suggestions General
#823Super camera sounds interesting. But it‘s hard to implement it.rarityismahwaifu wrote:Well it has its own page and is composed of many scp articles and byproducts.SCP 513 wrote:Maybe a description, please? And how does that resemble as an SCP?rarityismahwaifu wrote:Here's a fun idea; Dr. Kondraki's super camera.
Re: SCP Suggestions General
#824It doesn't take pictures it's more like a super directed flash bang which burns peoples faces and melts your eyes.
I think it would be funny if a MTF saw you and said around a corner "Throw a flash-bang." then one says "I think we're out." then a third says "Just throw this!" then they chuck it around the corner causing it to smash into the ground causing a big flash but not as potent as using it correctly.
I think it would be funny if a MTF saw you and said around a corner "Throw a flash-bang." then one says "I think we're out." then a third says "Just throw this!" then they chuck it around the corner causing it to smash into the ground causing a big flash but not as potent as using it correctly.
Last edited by rarityismahwaifu on Tue May 21, 2013 5:41 am, edited 1 time in total.

Re: SCP Suggestions General
#825That sounds like a powerful weapon. And it's immune to all powerful SCPs. Although, It will break the game‘s atmosphere...rarityismahwaifu wrote:It doesn't take pictures it's more like a super directed flash bang which burns peoples faces and melts your eyes.
Re: SCP Suggestions General
#826If anything it seems to me that it would be implemented as a security measure or accidental run-in (not exactly familiar with the object, sorry). However, SCP 513 is right in that it doesn't really fit the game's atmosphere and doesn't contribute to make it scarier/more immersive.
"Yes, it's a goddamn nuke, but if 682 survives and adapts we'd be boned beyond belief."


Re: SCP Suggestions General
#827It will not be used by a player but will be part of the afore mentioned event.SCP 513 wrote:That sounds like a powerful weapon. And it's immune to all powerful SCPs. Although, It will break the game‘s atmosphere...rarityismahwaifu wrote:It doesn't take pictures it's more like a super directed flash bang which burns peoples faces and melts your eyes.

Re: SCP Suggestions General
#828The pre 0.7 versions made the game feel sort of like a game of cat and mouse between you and 173.
You never felt safe. The 0.7 versions make the game seem much longer and drag on more than it needs to.
It takes out a lot of the fear aspect from the game and replaces it with just plain bordem,
The game needs more SCP's or spawnpoints or the map needs shrinking down.
You never felt safe. The 0.7 versions make the game seem much longer and drag on more than it needs to.
It takes out a lot of the fear aspect from the game and replaces it with just plain bordem,
The game needs more SCP's or spawnpoints or the map needs shrinking down.
Re: SCP Suggestions General
#829I disagree, 173 can still be a b*tchmrslig100 wrote:The pre 0.7 versions made the game feel sort of like a game of cat and mouse between you and 173.
You never felt safe. The 0.7 versions make the game seem much longer and drag on more than it needs to.
It takes out a lot of the fear aspect from the game and replaces it with just plain bordem,
The game needs more SCP's or spawnpoints or the map needs shrinking down.

We have already discussed this, but 173 needs to leave the first room. It's terrifying, but not good gameplay considering the FIRST items are in there.
"Yes, it's a goddamn nuke, but if 682 survives and adapts we'd be boned beyond belief."


Re: SCP Suggestions General
#830I agree with this. New players could potentially miss all of those key items because a certain killer sculpture is guarding the room.scpharrisee wrote:We have already discussed this, but 173 needs to leave the first room. It's terrifying, but not good gameplay considering the FIRST items are in there.
Maybe you guys will disagree with me on this, but I say keep 173 out of the first room. I think it's scarier when the player has time to wonder when the hell he's going to appear next.