Re: SCP Suggestions General

#851
I would love to see SCP-212. (http://scp-wiki.wikidot.com/scp-212) I'm thinking that it would have a high chance of killing the player, specifically 47% chance. If it does not kill, it will give the player large amounts of bleeding and one or more enhancements.

Some possible enhancement could be:
- Faster blinks
- More time between blinking
- Run longer
- Run faster
- More health
- Able to see better in the dark
- Does not need Gas Mask
- More inventory space.

There could also be negative sides to each of these.
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Just Sayin'

Re: SCP Suggestions General

#852
I saw SCP-408 mentioned in another thread, they remind me a lot of "poofers" from the amnesia games, the monsters that chase you only to vanish. Perhaps it has potential?
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Re: SCP Suggestions General

#853
Glitch wrote:I saw SCP-408 mentioned in another thread, they remind me a lot of "poofers" from the amnesia games, the monsters that chase you only to vanish. Perhaps it has potential?
Reminds me of a video of amnesia i saw where someone rounded a corner to see a poofer running at them :laugh:

I can see a lot of potential for this, illusions of 106 173 and maybe even 096.
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Re: SCP Suggestions General

#854
SCP-500 wrote:
Glitch wrote:I saw SCP-408 mentioned in another thread, they remind me a lot of "poofers" from the amnesia games, the monsters that chase you only to vanish. Perhaps it has potential?
Reminds me of a video of amnesia i saw where someone rounded a corner to see a poofer running at them :laugh:

I can see a lot of potential for this, illusions of 106 173 and maybe even 096.
All that would be accomplished by doing that is increased frustration for to player, as well as breaking a common theme in the game: "knowledge is safety". Currently the more you know about the SCPs and your current map the less likely you are to become trapped and then killed. Adding "poofers" would add too much uncertainty and at the same time remove the low time; the times between scares. If you are always being attacked, you get used to it, and it is not a scary. What the game wants to do is to hint at the SCPs being nearby but not show them.This adds times of tension. In Amnesia you don't see the monster until something like chapter three.
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Just Sayin'

Re: SCP Suggestions General

#855
Hey guys it's me again. Just letting you know, sorry for my last post. As I became a little idiotic at the end. I was hyper, so ya. Anyways, got some new suggestions!

-The clipboard mod that was recently made would actually be a great thing to have in the real game, as it is fun to keep your documents and research.
-SCP-274 could be growing around one part of the facility, and the player may find some of SCP-274-2s around and spray the can of SCP-274 in the players eyes, resulting in death.
-SCP-990 would be a real cool thing to encounter. Maybe while you are just wandering around, all the sudden, your vision gets blurry, and you fall down, and dream. You know what happens next.
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http://gorillagong.com/

I've become a gorilla.

Re: SCP Suggestions General

#856
seaal wrote:Hey guys it's me again. Just letting you know, sorry for my last post. As I became a little idiotic at the end. I was hyper, so ya. Anyways, got some new suggestions!

-The clipboard mod that was recently made would actually be a great thing to have in the real game, as it is fun to keep your documents and research.
-SCP-274 could be growing around one part of the facility, and the player may find some of SCP-274-2s around and spray the can of SCP-274 in the players eyes, resulting in death.
-SCP-990 would be a real cool thing to encounter. Maybe while you are just wandering around, all the sudden, your vision gets blurry, and you fall down, and dream. You know what happens next.
The clipboard was spoken about extensively, and since it is finished, it could probably be implemented in the game. However, remember it's still a mod, and it's up to the administrators to decide if a clipboard can be used in the game.

Not sure what to think of SCP 990, could just be used as graffiti, but lethality wouldn't be very good.

SCP 990's discussion is found here: http://scpcbgame.com/forum/viewtopic.php?f=5&t=2454
The original idea was as an intro sequence, however it changed over time. The idea is to start with the Class-D meeting SCP-990 and speaking to him about the upcoming disaster of the breach. I think it would work best a storyboard with the commentary. Then the Class-D wakes up in a truck with the guards at the facility, however It would be easier to simply make him wake up in his cell and just get up where you would start the game.
Storyboard would require voice over. The Volgun did a recording of this here: http://www.youtube.com/watch?v=2XrP1pTHsFg
I don't like the voice of SCP-990, it sounded too old, he's supposed to be much younger. It would fit with his personality (The witty personality of a young Cold-war spy).

Re: SCP Suggestions General

#857
When u get shot by the guards that death is not scary, so I was thinking, there should be an scp that only attacks the guards, but it will possess them, turning them into some sort of a creepy beast, so when they shoot you it is scary.

Also, the game could have screams, but not girl screams, like death cries so that you are always thinking about the monsters, :173: :106: :096: causing a more long-term scare.

Re: SCP Suggestions General

#858
gamerdude237 wrote:When u get shot by the guards that death is not scary, so I was thinking, there should be an scp that only attacks the guards, but it will possess them, turning them into some sort of a creepy beast, so when they shoot you it is scary.

Also, the game could have screams, but not girl screams, like death cries so that you are always thinking about the monsters, :173: :106: :096: causing a more long-term scare.
That doesn't exactly make all that much sense. Please refer here, "http://www.scp-wiki.net/" to find the SCP you are looking for. All our ideas come from here, they're not our own canon. And being shot by a guard is not supposed to be scary.

Also, welcome to the SCP forums. If you need any questions, just read forum Q and A. Also, so that you don't ask in the future (because no one seems to read this part), there will be absolutely NO GUNS in the game, nor and topics on guns.

Good to meet you, gamerdude237.

Re: SCP Suggestions General

#859
gamerdude237 wrote:When u get shot by the guards that death is not scary, so I was thinking, there should be an scp that only attacks the guards, but it will possess them, turning them into some sort of a creepy beast, so when they shoot you it is scary.
1. The SCPs in this game are all from the SCP Foundation wiki. Look for an SCP from the wiki that matches the description you want. If you can't find such an SCP, then it doesn't exist and it won't be in the game.

2. What's the point of turning the guards/mtf into monsters? They're already trying to kill you.

3. People are scared of different things. I get freaked out when the guards/mtf are shooting at me. Hell, I think super-speeding bullets are scarier than monsters that can be outrun.

4. Even if you aren't scared of getting shot, that's not the point. The guards and mtf aren't supposed to be scary monsters. They're soldiers authorized to recapture the monsters and shoot you on sight. They don't need any fancy over-the-top bullshit.

Re: SCP Suggestions General

#860
gamerdude237 wrote:When u get shot by the guards that death is not scary, so I was thinking, there should be an scp that only attacks the guards, but it will possess them, turning them into some sort of a creepy beast, so when they shoot you it is scary.

Also, the game could have screams, but not girl screams, like death cries so that you are always thinking about the monsters, :173: :106: :096: causing a more long-term scare.
One more thing, fix your spelling and grammar. People will not respect a man trying to present ideas in such a disorderly manner.