Re: SCP Suggestions General

#981
When people suggest SCPs, they should think about ones that are scary, easy to implement into this kind of game, and/or useful to gameplay.

Don't just suggest SCPs "cuz there kewl."
Ltn Vasquez wrote:Alright, the lot of you need to do much better than that. If you're going to make a suggestion, make it good. Saying an SCP is good is a terrible idea.
But 939 IS a good idea. The fact that multiple users have suggested it should tell you something about it.

Re: SCP Suggestions General

#982
Has someone suggested scp-001-j.
I was imagining the dead log like a normal one telling everything that happened but at the end it says something like "maybe the reapers". Trying to make a mass effect joke

Re: SCP Suggestions General

#983
Astrogamer wrote:Has someone suggested scp-001-j.
I was imagining the dead log like a normal one telling everything that happened but at the end it says something like "maybe the reapers". Trying to make a mass effect joke
No.

Unless we're going with that older idea with 001-J way back in some dead thread, then that idea won't go. It was abandoned long ago.

Re: SCP Suggestions General

#984
I dunno if it has been suggested in the previous pages, and I know we have the forest coming in a future update, but what about the possibility of some outside areas? Granted I know we are meant to be deep underground, so maybe outside could be a cavern or something, an unfinished part of the udnerground facility linking one part to another? Something like that, just to add some more scenery.
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Re: SCP Suggestions General

#987
I'm not getting my hopes up here, but being able to place something upon a locatable SCP-1101 while the MTFs are nearby, and then they come in the room and start arguing with each other or even the player based on the object upon it such as a First Aid Kit).

It'd last for about 30 seconds until an outcome is made. If the player wins, he can reclaim the First Aid Kit, else it's lost to the MTFs. They then leave and resume normal behaviour about a minute later (Attacking the player).

Having The Jaded Ring on can subvert the effect (Or maybe it doesn't).
The Nightmares...will last...FOREVEEEEERRRRR!
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.

Re: SCP Suggestions General

#988
Jumping on the bandwagon of suggesting SCPs that we suggested before without much comment for whatever reason
I re-suggest SCP-517.
It'd only be activated if your computer reaches 1:43 AM. People who like to stay up late and play this game will have something new to worry about.

And a suggestion of an SCP that's been suggested before, but in a different light
SCP-058
Instead of being a pursuing enemy, as that would be difficult to code I imagine, we could instead have it be an obstacle. First a scene would play out:
You go into a new section of the facility, when a group of MTF spot you, they run your way, but not after you, as SCP-058 comes and smashes them through the adjacent wall, perhaps burning one alive an flaying another with it's tentacles. Either way it charges through the wall and ends up going down the hallway until it ends up becoming an obstacle whilst feeding on a dead corpse.

Perhaps you would have to push it out of the way with a crane, or even a tank, in reference to the article 058 originates from

Plz give me your opinions :)

Re: SCP Suggestions General

#990
D-9999 wrote:
MTFburn wrote:i believe that this would be a good add-on, if SCP-106 has been re-released after the lure subject has been used, the MTF in the building will try to wound you and catch you to use you as the new lure subject. :106:
That is actually a good idea. It could be quite cool like, if you decide to release 106 to escape via Gate A, the MTFs would arrive the chamber, notice the lure subject is dead, and be more motivated to catch you, shoot you, and use you as the lure subject. And from what I know, there aren't any collision problems with the room, so there could be a cutscene of you being attacked by 106 in the room.
I totally agree with this idea. All Reg has to do is put two walls where they need to be, (because right now the inside of 106's main chamber is in the void and two walls are missing.) and then make the camera in the room look like it's actually attached to the ceiling.
The preparation for a dive is always a tense time