Re: !!!!!!NEW UPDATES!!!!!!!!

#2
Dude, don't make a big deal about it. Also, the video doesn't work. And if you need to post a YouTube video, do it here.

I also think you should be a bit more mature, like fixing your capitalization and not having to make unnecessary stuff in your topic name; you could've just named it "New updates". Also, you could tell us what the video is about even if it worked.

Re: !!!!!!NEW UPDATES!!!!!!!!

#4
Since video Didnt work. Id rather Explain.

1. SCPs Being Added: 860, 650, 096 (096 not being added in Next update), Some Safe SCPS I believe, And a Secret Keter. Unexpecting. Also trying to persuade Reg if we can remake 513 and 513-1.

Chris Plays News:

Im starting an ew series starting christmas night or night after Called chrisplays. Ill be playing a total of 20 HORROR games. Anything you want. So yeah. That is all.
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Re: !!!!!!NEW UPDATES!!!!!!!!

#5
[quote="chris0matic"]Since video Didnt work. Id rather Explain.
Also trying to persuade Reg if we can remake 513 and 513-1.
I think Reg got rid of 513-1 because of the situation that D-9341 would be in. 513 would most likely just drive you to ultimate insanity or kill you. That's why he was replaced with 372. And he was very buggy. Also, 650 will most likely repalce 513 too.
Heheh, you said a bad word.

All of you guys really are special. Did you guys know that? Yes you guys are! Each in your own special way.

Re: !!!!!!NEW UPDATES!!!!!!!!

#7
MrJPenguin1 wrote:\
And he was very buggy. Also, 650 will most likely repalce 513 too.
That is because he wasn't made in-depth. All 513-1 was is a decal. No model, just a PICTURE.
MrJPenguin1 wrote:\
I think Reg got rid of 513-1 because of the situation that D-9341 would be in. 513 would most likely just drive you to ultimate insanity or kill you.
Like 173 can't kill you?

Sightings of SCP-513-1 reoccur every 14 to 237 minutes. 14 minutes? Shouldn't cause that much insanity....
(Maybe after, but away from the facility would cause 513-1 to have to travel.
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Re: !!!!!!NEW UPDATES!!!!!!!!

#8
chris0matic wrote:Since video Didnt work. Id rather Explain.

1. SCPs Being Added: 860, 650. Some Safe SCPS. And a Secret Keter.
Prove it please. Not to be rude. But you tend to get seriously hyped at stuff and usually ending up in thinking you're in some kind of principal dev team. I just need proof.
sup

roger copy bravo tango mango

Re: !!!!!!NEW UPDATES!!!!!!!!

#9
mrpeanut188 wrote:
MrJPenguin1 wrote:\
And he was very buggy. Also, 650 will most likely repalce 513 too.
That is because he wasn't made in-depth. All 513-1 was is a decal. No model, just a PICTURE.
MrJPenguin1 wrote:\
I think Reg got rid of 513-1 because of the situation that D-9341 would be in. 513 would most likely just drive you to ultimate insanity or kill you.
Like 173 can't kill you?

Sightings of SCP-513-1 reoccur every 14 to 237 minutes. 14 minutes? Shouldn't cause that much insanity....
(Maybe after, but away from the facility would cause 513-1 to have to travel.
He was removed because even if you did escape the breach, he would stalk you to death, and he would drive the player insane, but only Reg knows why he was removed. Maybe it was too much of a jumpscare even though it made no noise.
Heheh, you said a bad word.

All of you guys really are special. Did you guys know that? Yes you guys are! Each in your own special way.

Re: !!!!!!NEW UPDATES!!!!!!!!

#10
MrJPenguin1 wrote: He was removed because even if you did escape the breach, he would stalk you to death, and he would drive the player insane...
But considering the amount of space put between himself and the facility, the less common the sighting. Also, if the war-heads went off,
then the cowbell would be destroyed, and may disable 513 as well.
MrJPenguin1 wrote: Maybe it was too much of a jumpscare even though it made no noise.
That makes him a NINJA. Ninjas kill people. Ninjas drive people insane. And yet, ninjas still exist. -_-
(I love how you open the inventory, and when the screen pauses, he's right in your face.
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