Links to others good ideas
The Radical larry 682 ideas for more actions http://scpcbgame.com/forum/viewtopic.php?f=3&t=2427
penguin321 Power plant/generator http://scpcbgame.com/forum/viewtopic.php?f=3&t=2415
Fire arms-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
I like the view on firearms you have but what annoys me is that when you find a dead guard with a gun
Now I think a D class may be in fear and can use something to make them feel a bit more safe and most likely grab it
but they can't in game now i'm not saying you need to have guns at all but I have some ideas you can try
Let the D class pick up guns but they have no ammo this will lure the player in a false sense of security and in return make it scarier when they find out it has no ammo
maybe a no ammo message pops up when shooting just thinking of them freaking out trying to use it on 096 also maybe have a click sound or something for trying to fire meaning no ammo in most games
Broken gun mainly the same thing as the first idea but the gun looks broke if looked at closely but can't be seen if they don't try and also have a broken gun message
this will also this will lure the player in a false sense of security
A useless gun the ammo fired at a SCP will not harm it at all this will lure the player in a false sense of security and maybe even make them think they are harming it or make them feel powerful but will make them have more fear when they find it did nothing but maybe slow them , nothing or play dead and if they play dead it will scare the player more when the scp starts chasing them once more
that is just some ideas I have that can make use out of guns for a false sense of security of players to make it more creepy or scary
Thank you for reading and I hope you could try one of my ideas
Kill Yourself---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
I have had this old error that was told to be removed in a older version Falling out of the map
When loading a few time or sometimes just once I or one of my friends fall out of the map and can't even die or do anything
I have played this on up to 4 PCs and this has happen on each at least once so I know that it's most likely not the pc
Now i'm not saying you have to fix it or if it even needs to be fixed i'm just bringing it to your attention but you may know about if so sorry
Some ideas you can try is just fixing it or add a way for the player to kill themselfs with no need of console maybe a button on the top right when you press tab that maybe
can play a dramatic suicide seen this will also let player get back to last save without having to quit use console or somehow kill themselves
it also can give a other way out of the terror of the containment breach and maybe have a audio play of guards or such finding him dead with no care about him in the
way they talk
maybe you can have all kinds of ways for him to die maybe heart attack or killing himself maybe choking ,slamming head on something ,breaking his own neck or maybe auto summons 173 to him to kill him
or he can just die but there some ways to make his dieing more fitting to the game
SCP Ideas-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
SCP-860
Idea Well I think it may be cool if you needed to look around for stuff and you have a time limit and this stuff will make the blue key that could go away when going into the room and when reused on where the door was it will open to a new area in the site where I'm not fully sure but it will give the player maybe a gift of some type for living past all of that
the time limit is short but not too short and is not shown by any timer but rather the fog gets less thick and you see creepy eyes not human far out but they don't come for you and picking up parts to the key will make the fog thicker if your time runs out the fog will be gone and other than the eyes
you see the full body of monster as it rushes at you even faster than 096 and the only way to stop it then is get all the parts and run for the door
The parts can be put into one part to take up less inv when picked up and will also have the player not having to worry about anything like crafting when the parts just form back into the key each part you get now how many parts you will need I don't know maybe the highest number on the key?
The door can be placed maybe in a office or by the start but can't be used till finding the key giving player something to do at the start other then get the items there and watch the intro
SCP-682
Maybe SCP-682 can make a major hole in a part of the building that the player can use but must try to evade SCP-682 and keep out of sight as the helis fire out it maybe if he waits too long there can be 3 new endings 1 they contain SCP-682 and kill the player or he gets killed by SCP-682 and audio is played talking about it
How he can live past it over time SCP-682 will make a new hole that the player can go out of to a wide open area or a part of the site that he needs to use to open a new gate Gate C with the hole idea the Foundation will be worrying about SCP-682 to care about the escaping prisoner and he runs off into the green woods
and a audio tape plays about how they think he died and his body can't be found in site
but we will all know that he did not die and that he lived on the first good ending for him
now if he needs to open gate C SCP-682 will get out even more and far out the player can hear alarms do to The SCP foundation getting everyone out of any place near and by near they are a nice amount away so the alarms are not to load but SCP-682 is something major then you will hear a sound behind you
Spoiler