So... Door overrides.

#1
As I understand it, there's an electrical room in the game which shuts down the power to the remote door control systems, allowing the player to access SCP-079, as well as the Gate A and/or B endings. Thing is... I've been everywhere on this playthrough. Even noclipped around with fog at 100,100 just to make sure I wasn't missing anything. There is no such room in this map, and there wasn't on my last playthrough either, back in v0.7.

Am I missing something obvious? Is it something to do with the door controls in SCP-096's chamber? Or is there genuinely, seriously a random chance for the only room that can allow you to reach any of the game's endings to not spawn on the entire map?

Re: So... Door overrides.

#2
Press F3 and enter "teleport room2ccont" in the console to teleport to the electrical room if it spawned.

The game sometimes fails to place enough 2c-type rooms in the map, when that happens the electrical room won't spawn. This can happen with almost any important room.

Re: So... Door overrides.

#4
Is there some easy way to fix this? It also happened to me in my last playthrough. But - there was another really weird thing: I noclipped to at least see where the exits where and the blast door to gate b was already open. (WHAT ?)

Also, I thought rooms with commoness 0 would spawn exactly one time per map (like the containment chambers). If room2ccont had that commoness, shouldn't it spawn at all events?
Last edited by Akatos on Wed Apr 16, 2014 8:56 pm, edited 1 time in total.
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Re: So... Door overrides.

#5
Akatos wrote:Is there some easy way to fix this?
Box of Horrors has a fix for it, or at least, it doesn't happen as often. I'll probably upload the fix separately in the Bug Reports subforum.
Also, I thought rooms with commoness 0 would spawn exactly one time per map (like the containment chambers). If room2ccont had that commoness, shouldn't it spawn at all events?
commonness = 0 means that the game must place the room manually, rather than randomly using it in several locations. If you were to give a generic room 0 commonness, it wouldn't appear because the game doesn't do it by itself.

The game uses a grid to decide which type of room should spawn in each location. Sometimes, the grid doesn't have any slots for room2ccont, so it won't be spawned.