Does anyone think they could come up with some interesting mechanics in the future if they were to add SCP-689 into the game?
http://scp-wiki.wikidot.com/scp-689
I was thinking we could use it as like, a sort of trap/surprise for interactions with either guards or other future characters in the game. But it's not without it's risks and such as you wouldn't be able to pick it up or take it out of your inventory without closing your eyes (unless they add some sort of echo location device when handling it (which would also have it's risks as I'd imagine using echo location to see would leave you open to 173.
Thoughts? What would you use SCP-689 for in the game if they were to add it?
Re: SCP-689
#3Well, if they added it to the game, you would either be forced to continuously look at it (either by sitting in the chamber and staring at it, or by holding it in front of your face, which would suck), or look away and die. So maybe they could use that as a trap for the player, in which case, the player would learn their lesson (hopefully after one try), and they would avoid it afterwards. Actually kind of similar to SCP-012.
Re: SCP-689
#4they could also make it so you have to close your eyes when entering it's room, pick it up so it's in your inventory, then open them again. you could use it to set traps as well as long as you close your eyes when taking it out again.