First, I think SCP:CB constitutes a great addition to the growing genre of survival horror video games. One can trace the origins of the genre back to the release of Clock Tower in 1995 and we've certainly seen a spike in recent years with great new exponents like the Penumbra series and Amnesia: The Dark Descent, Forbidden Sirens, Outlast... One could also mention the Resident Evil or Silent Hill series, but I'm particularly interested in what I think are the most hardcore representatives of this vein — games with no weapons! This feature not only radically departs from the structure of most FPSs — as the very name indicates: supposedly, first-person shooters — it also evacuates a key features of such games and allows the developers, including non-professional ones, to focus on other aspects of the games — the ambience, the music, the flight mechanics... Let's also think of all the Slenderman and other SCP games!
With that in hand, a game like SCP:CB can really help bring to life, almost literally, certain SCPs. There are great families of SCPs as we all sense after reading a few record files: strange creatures, strange humanoids, strange objects, alternate universes... For me, some of the most fear-inducing ones are those endowed with memetic properties (like SCP-426, the toaster, or SCP-1963, the very funny slingshot) since they alter human beings' behavior in eerie, sudden and invisible ways — watch your kind, loving sister grab an SCP and suddenly go ax crazy and try to murder you, good luck with your later counseling. On the other hand, the thought of a werewolf, an shadow killer or a viral cockroach rarely make me shiver.
But that's where the strength of SCP:CB comes to the fore. For instance, I knew neither SCP-096 nor SCP-939 before playing the game, and encountered them... well, the hard way. The hard, rough, bloody way. See, I'm pretty sure that if I had read their respective record files beforehand, I would've probably gone "meh." A shy and invincible guy and some mimicking lizards I can't even picture well; gee whillikers. Well, SCP:CB brought me real deal. God, those hysterical screams when SCP-096 enters an emotional state! ... Nightmare fuel galore. As for SCP-939... I watched a few playthroughs before daring to touch the game myself, truth be told... and I think that Storage Area 6 has to be one of the scariest places in the game, if not the scariest. The Groaning Ambience, the darkness, the eerie human calls, the threat of SCP-106 popping up while you're in the middle of it all... Oh! They are you are!
And what are the things you love about SCP:CB?
