Re: Answer42's progress on the C++ conversion.

#3
Mirocaine wrote:Pleased to see progress being made.. remaking the whole game in C++ is a ton of work though.. no joke, just the thought of writing the level generators, Isometric + other views, loading + saving, Multi-core support, Graphics appearances and display engine code sounds downright terrifying. :? :(
The nice thing is that the game no longer has to be written around Blitz3D's (By that I mean BASIC's) flaws. After the core engine is written, it would take hardly any time at all to implement most of the functions from the original game.
M-x dingus-mode

Re: Answer42's progress on the C++ conversion.

#4
MonocleBios wrote:
Mirocaine wrote:Pleased to see progress being made.. remaking the whole game in C++ is a ton of work though.. no joke, just the thought of writing the level generators, Isometric + other views, loading + saving, Multi-core support, Graphics appearances and display engine code sounds downright terrifying. :? :(
The nice thing is that the game no longer has to be written around Blitz3D's (By that I mean BASIC's) flaws. After the core engine is written, it would take hardly any time at all to implement most of the functions from the original game.
This is delicious!
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I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!