Re: Dev Topic

#11
Richy wrote:Why would the MTFs try and shoot you anyway? Granted the D classes are expendable but if you've done things like locking away 106 surely they'd think that it'd be worthwhile keeping you around for a little longer, even if it is just to use as bait for 173
I think this was debated not long ago.

Essentially, the foundation does not care about a Class-D. Irrespective of what he has done.

Another more logical reason is that they may not know what this Class-D has done, considering that most of the facility is overrun.
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Re: Dev Topic

#12
Sorry, back on the AI topic again, but:

Will they use semi-realistic tactics (i.e. spread out to cover a large room, stack up at a door before entering, etc...)?
Can they be killed by SCP's? (I godmoded and locked an MTF team in a room with 173 for about three minutes and opened it up, and they were just sitting there with 173.)
Anything new or interesting added as far as weaponry or items go with them (i.e. tossing in a flash grenades before entering a room with the player or SCP, extremely bright lights to deal with 106, etc...)?

Re: Dev Topic

#13
Richy wrote:Why would the MTFs try and shoot you anyway? Granted the D classes are expendable but if you've done things like locking away 106 surely they'd think that it'd be worthwhile keeping you around for a little longer, even if it is just to use as bait for 173
I think when you first meet one, they should try to identify you and then they get the order to terminate you, so you have a chance of running away.

Re: Dev Topic

#14
Well good news, I think found the cause of the model skewing for the MTF models, when they're exported to formats that can actually hold animations everything is set to 0,0,0 on the xyz axis, I mistakenly have thing's a little over 90 degrees off and this causes the skeleton and the mesh itself to become completely out of place -- resulting in extreme skewing of the model.

I'm seeing what I can do.. I suppose the MTF are actually quite fast now huh? I expected them to be slowly walking and checking everything silently, I might need to speed up the walk_cycle animation.

Re: Dev Topic

#15
Richy wrote:Why would the MTFs try and shoot you anyway? Granted the D classes are expendable but if you've done things like locking away 106 surely they'd think that it'd be worthwhile keeping you around for a little longer, even if it is just to use as bait for 173
i dont think they know that kinda stuff.

Re: Dev Topic

#16
They would know from the (harrowing) screams over the speakers that someone had been in 106s chamber playing around, but true they wouldn't know for sure who had contained it.

How would the mtfs contain 173 though? And affter they had done that wouldn't they be back in charge of the facility again? (assuming 106 was contained as well)
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Re: Dev Topic

#17
They should be able to be killed by, and be able to defend themselves from SCPs, you COULD give one specialist MTF a laser gun or tesla gun, so he can make 106 retreat to his pocket dimension. They would probably use normal tactics to evade 173. Give them sound files that have them say "blinking!" Or something, if they mistime it and you're not looking at 173, one of them could get killed.
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Re: Dev Topic

#19
Richy wrote:Why would the MTFs try and shoot you anyway? Granted the D classes are expendable but if you've done things like locking away 106 surely they'd think that it'd be worthwhile keeping you around for a little longer, even if it is just to use as bait for 173
The SCP foundation are cold hearted to say the least and dont adknowlegde your good deeds whatever they are. You have got to remember they kill you one month after joining the foundation mainly because you are given a chance to do a few last good deeds before you die. Also your a ex-prisoner, or someone who used to be a doctor for the foundation who did something like putting a class-d in 914 which is strictly not allowed.
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