you can just export the animation as an smd and then import it into blender using source engine toolsScott Rash wrote: ↑Sat Mar 16, 2019 8:18 pmI'm late as hell, but who cares? So I am currently, in SFM, working on some animations for SCP-106. (Model was imported into GMod by CPTHazama for an SCP:CB SNPC Pack, and I simply ported them (including 106) into SFM.) I am trying to build the animations off of the ideas you have for SCP-106 animations. To make it more simple, I am using an IK Rig. (Which was a pain in the ass to create with the auto-rigger mod since it had no hand bones.) I'll try to show you some when I am finished. Maybe someone could try to make some animations in Blender using my animations as a base when I am finished? I don't really know how to import a character from SFM to Blender with Custom Animations, (Not sequences. Sequences are pretty much animations already built into the model.) So I might need help with that.Omniary wrote: ↑Tue Feb 18, 2014 8:05 amGonna throw this out there since we need an animator for a couple of finished models, if you're willing!
Twisted Polygon just finished some great models for SCP-106 and SCP-513-1
Here are the necessary animations that will be needed for either and a run down of how the general feel for them should be.
SCP-106 - *'d are optional and would only be a bonusSpoiler106 should have a sort of old, creeping feel to him, as well as slightly unnatural actions.
SCP-513-1Spoiler513-1 doesn't need too many animations, it's a rather minor SCP, and it's appearances seem to be brief and ominous. It's last two animations are ideas for a bigger gameplay element involving it.
Also, as mentioned before, it'd be nice if some of the guard and class D/generic human npc animations could be fixed. You can find the .b3d files in the game, they're under GFX/npcs/classd.b3d and mtf.b3d for the Class D's and Guards respectively.
The Class D models already have a numerous amount of animations, presumably made for an FPS of sorts, but some of the current animations are kinda crummy, especially for their scripted events. Here's some animations I think can be modifiedSpoilerThe Guards' animations are pretty good actually, there's only a couple that could use an update.SpoilerI'm not the type of person who helps with this type of stuff, so if you need help with something, I'll try to answer back with the best of my abilities, otherwise I can drop a PM to someone who can.