Co-development for the iOS Platform...

#1
To Regalis,

While you continue development of the desktop version of SCP:- CB, we would like to take your source code for the latest current version and work with it in the Unity 3D engine to make a working iPhone/iPad port. We HAVE already started the project, but would just like another heads up and maybe a little bit of insider information regarding the engine you have used in development (BlitzMax, right?).

Thanks,

The Vostok Team

Re: Co-development for the iOS Platform...

#7
Who said an onscreen Joystick couldn't do the trick? We have TOUCHSCREENS. And besides, we're not going to just put SCP:- Containment Breach as a survival app with only "you" in it. We will add more SCPs, survivors, and multiplayer options (if possible). Anyway, that isn't my main idea.

I say we make one uniform game, where all the developers on this forum will team up with Regalis to make the ultimate SCP game. And that will be exactly the same for all platforms.

And how could a horror survival game for iPhone sound silly? It would be a great app!

Re: Co-development for the iOS Platform...

#8
vostoktechnologies wrote:Who said an onscreen Joystick couldn't do the trick? We have TOUCHSCREENS. And besides, we're not going to just put SCP:- Containment Breach as a survival app with only "you" in it. We will add more SCPs, survivors, and multiplayer options (if possible). Anyway, that isn't my main idea.

I say we make one uniform game, where all the developers on this forum will team up with Regalis to make the ultimate SCP game. And that will be exactly the same for all platforms.

And how could a horror survival game for iPhone sound silly? It would be a great app!
I really like the sound of that.
Imagine if the final version of the game ended up being so scary and horror filled, that when you get a good jumpscare you would accidently throw your phone or drop your ipad, just like a simple normal defensive reaction from a surprise reflex.

May all the phones be thrown and all the ipads dropped.
What fun is there in making sense?
Now, if you will excuse me i have some chaos to wreak.
Resident forum robot monkey, and chaos incarnate.
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Re: Co-development for the iOS Platform...

#9
Sparks wrote:
vostoktechnologies wrote:Who said an onscreen Joystick couldn't do the trick? We have TOUCHSCREENS. And besides, we're not going to just put SCP:- Containment Breach as a survival app with only "you" in it. We will add more SCPs, survivors, and multiplayer options (if possible). Anyway, that isn't my main idea.

I say we make one uniform game, where all the developers on this forum will team up with Regalis to make the ultimate SCP game. And that will be exactly the same for all platforms.

And how could a horror survival game for iPhone sound silly? It would be a great app!
I really like the sound of that.
Imagine if the final version of the game ended up being so scary and horror filled, that when you get a good jumpscare you would accidently throw your phone or drop your ipad, just like a simple normal defensive reaction from a surprise reflex.

May all the phones be thrown and all the ipads dropped.
Amen.
I am error.