Re: Co-development for the iOS Platform...

#11
vostoktechnologies wrote:It can't be possible that bad. And besides, this game WILL work on the iPhone and iPad. You might think that the overly small screen size will be a hinderance. But there is always a way to get around that.
iPad
overly small screen size
iPad
overly small screen size


iPad
overly small screen size
I am error.

Re: Co-development for the iOS Platform...

#12
vostoktechnologies wrote:Who said an onscreen Joystick couldn't do the trick? We have TOUCHSCREENS. And besides, we're not going to just put SCP:- Containment Breach as a survival app with only "you" in it. We will add more SCPs, survivors, and multiplayer options (if possible). Anyway, that isn't my main idea.

I say we make one uniform game, where all the developers on this forum will team up with Regalis to make the ultimate SCP game. And that will be exactly the same for all platforms.

And how could a horror survival game for iPhone sound silly? It would be a great app!
It's not a real port of the game if there's multiplayer. Survivors are fine with as long as they're in the main game too. You should contact regalis first. I think it would be better if it were a faithful port, I'm not digging the extra things. Putting multiplayer in horror games sounds extremely typical 14 year old to me. Sorry I come off as hostile here, but multiplayer sounds like crap.
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