Re: Archivements

#21
scpharrisee wrote:
SCP-106 wrote: Archivements : If you Contain SCP-106 A Mensage (looks like "Its seems to be locked") Will Says "You Can't do shit bro"
That in-game text is based off of your perceptions. Now are you meaning to tell me your brain will be saying "You can't do shit bro" to yourself after you contain 106...
haha! i'm the SCP-106 Player not the SCP-106 Monster

Re: Archivements

#25
If you want achievements, put them on end of the game.
I think, pop up achievements are only for Action games, but not for horror.
Had feel trip over [REDACTED]. Don't want to do that again.
Best chemical comes from mixing hope and dream.
RAMIREZ,
KILL THE SCP-682!

Re: Archivements

#27
Isn't there end game achievements within the game already? Personally, I would change the menu thing that comes up to a clipboard with a paper attached that has the SCP logo and have the achievements written on that with check boxes beside them. Here would be some ideas for achievement names;

Escape 106's Pocket Dimension
===========================
Pocket Monster ( Pokemon reference )

Escape the SCP-096 For three minutes
=================================
Gingerbread Man ( This references the part of the story "Run! Run! As fast as you can! You can't can't me I'm the Gingerbread Man!"

Lure 106 through Telsa gate
============
Kentucky Fried ( Surely you get this one :laugh: )

Listen to "Bad Composition"
========================
Just Trance, it will be ok ( Parody of Lady Gaga's Just Dance song )

Smoke SCP-420-j
================
Gateway SCP ( The gateway drug lol )

Zombie by SCP-049
=================
Malpractice

Zombie by SCP-008
=================
Thriller

Capture the SCP-106
==================
Why can't we be friends?

Complete "The Explosive Ending"
===========================
Love the bomb ( Dr.Strangelove reference )

Never killed by SCP 173
===========================
Starring Contest

Re: Archivements

#28
Achievements anywhere in the game will not only give away the surprises of the Facility, but will offer incentives for players to do things such as DIE which is kinda stupid IMO. But I do feel the need for the player to be somewhat alerted to the horrors held within the facility, as i said this could be done with more notes/documents/audio logs, or even in the form of easter eggs. Instead of simply giving away information though, these could just hint at what is further along in the Facility as to build up the suspense.
"Yes, it's a goddamn nuke, but if 682 survives and adapts we'd be boned beyond belief."
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