Ideas for New Trailer

#1
Alright. I am back from my film festival, but I am being loaded down at work right now, so while things on the new trailer are going to be pretty slow still, I thought it would be a nice idea for a topic to be made for people to discuss their ideas for the new trailer. Anything you think would fit post here. If you have any ideas or things you think should be in the new trailer, post them here :)
Creator of SCP: Containment Breach Trailers, Creator of Containment Breach: Run.

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Re: Ideas for New Trailer

#2
Do you mean you finished the second trailer and need ideas for a third, or you're still working on the second trailer and you need ideas to add to it?

Edit: I still like the idea I had in the old "New Trailer" thread:
LukeDude759 wrote:I was thinking a kind of teaser where D-9341 is surviving all these SCPs (173, 106, 096, etc.) like a boss, and then he finds 1025. He then anticlimactically opens up to "Cardiac Arrest." The screen suddenly goes black, shows SCP: CB logo like in the first one, and the trailer ends.
It would obviously be a gameplay trailer. Besides, all games have gameplay trailers :P
spartan322 wrote:it is not every day that an SCP comes out of the closet.
"I'm not a psychopath. I'm a high-functioning sociopath."
My SCP playthrough
Trex plays Amnesia: AMFP

Re: Ideas for New Trailer

#5
Hmm, methinks you should definitely wait for the new MTF model to get placed in-game, it could really look awesome, perhaps 3 operatives standing in front of the blast doors in one of the end rooms, looking around.

Ideas for scenes:
  • 106 approaching in the maintenance tunnels, from afar, so you can only see his eyes, then he slowly walks under a light, briefly illuminating him before cutting away.

    Alternatively, you could do a zombie walking towards the camera in a very similar way and setup to that one screenshot Regalis posted before 0.7.

    A gameplay segment at the end of the trailer that features the player being chased by 096, with silence save for 096's screaming and the sounds of him tearing doors down behind the player. It'd be best to have this feature solely on 096, and have it end with the player getting a tiny glimpse of him.

    A final shot of Gate A from the interior, slowly moving forward towards the blast doors, accompanied by silence and maybe some subtle industrial ambience.

    Some footage of some new rooms, especially endroom2, room4z3 and room4, as I feel they're particularly atmospheric and ominous.

    The scripted event in room3, where the body falls to the floor. Don't show it hitting the floor, and maybe cut away to something else as the corpse just enters the peripheral vision, maybe to startle the viewer.

    The player walking up to the huge throne in the pocket dimension, as they look up to 106's eyes staring back.
Also, more equalized emphasis on the SCPs this time around, it seems like 096 was the focus of the last trailer, and 106 and 173 appeared very little.
It slep time bunner.

Re: Ideas for New Trailer

#7
How about this from an old thread:
Steelpoint wrote:Aside from a cinematic trailer I do like the idea of the smaller trailers. Sort of like the "Meet the Team" videos for Team Fortress 2, to introduce some of the SCP's to the viewer. Would be interesting to say the least.
Meet the Foundation! Like Meet the D-Class, Meet the MTF, Meet the Scientist, Meet the Statue, Meet the Old Man, Meet the AI, Meet the Lizard, Meet the Doctor, and many more! So many possibilities!
spartan322 wrote:it is not every day that an SCP comes out of the closet.
"I'm not a psychopath. I'm a high-functioning sociopath."
My SCP playthrough
Trex plays Amnesia: AMFP