


No, I'm sorry, that idea was............... meh. 895 WAS properly contained, only the radius of 895's hallucinations extended.TheRooster09 wrote:I've suggested to Regalis a long time ago that 895 wasn't contained properly and how to fix it but I don't think it's going to happenI would like to see my fixes for it to be implemented, namely the one where you find the NAV next to a dead D-Class and when you try to use it in 895's chamber you will get the kill screen on the NAV's screen. Also, I would like it if 106 wasn't allowed to spawn in there mainly due to the fact that new players may mistake him for 895
Cridone wrote:No, I'm sorry, that idea was............... meh. 895 WAS properly contained, only the radius of 895's hallucinations extended.TheRooster09 wrote:I've suggested to Regalis a long time ago that 895 wasn't contained properly and how to fix it but I don't think it's going to happenI would like to see my fixes for it to be implemented, namely the one where you find the NAV next to a dead D-Class and when you try to use it in 895's chamber you will get the kill screen on the NAV's screen. Also, I would like it if 106 wasn't allowed to spawn in there mainly due to the fact that new players may mistake him for 895
Please, let's not focus on a SCP that was added in indev, lets focus on adding new SCPs.
It seems SCP-895's effect is spreading.
IT SEEMS
Cridone wrote:
Please, let's not focus on a SCP that was added in indev, lets focus on adding new SCPs.
Thanks for your correction, I'm creating a new post there.Serimah wrote:
Uh, I might disagree with you there. How about focusing on the SCPs already in the game before suggesting new ones?
The "InGame Entity Discussion" is pretty much vacant. No one making suggestions or giving ideas.
All of you out there, you complain about lots of Offtopic! So move your asses in there and help with that!