Glitch wrote:I'm liking the spotlight trap idea, I think the player should have more of a chance to explore the surface of the facility. I'm not sure about randomizing day and night though.
The spotlight idea is a nice give. The night and day idea I guess would only count for realism and polish for the game.
Omniary wrote:Liking the ideas here. I think it could be neat if the 895 trap was in some sort of lobby, with a flat screen TV playing a simple screensaver of the Foundation logo, with some calming music, then to flash to 079's face quickly, before a camera of 895's feed comes up.
I like that. Where would the lobby fit in though? Would be a more civilian friendly lobby? Or an office lobby?
Omniary wrote:I think in another surface area, there should be a rooftop where you encounter a sniper (on another rooftop far away), and have to hide behind AC units and time your running to safely reach the gate. To hint you off, you could see a red lazer where it's currently aiming.
That would be cool. Reminding me of Splintercell already haha.
I like the idea of multiple snipers in different areas. Such as one sniper covering one area, and another sniper covering the other area. That way instead of it being one sniper total, you would have to evade several. It seems more likely the foundation would put on more snipers to increase possibility of target takedown.
Omniary wrote:I also like the idea of more stealth mechanics. There should be a storage bay with motion activated sentries that you have to sneak around, crouching will minimize the movement that they detect, and there'll be plenty of crates and shelving units to hide behind.
I like the location idea for the storage bay. Maybe the farther you go the more difficult and more common dangerous areas become.
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