For a while I tough that SCP-860 would never been added but as I can see, the project revived! YAY!
Initially I imagined the forest's path completely straight with some 90°-curves (just a road with no kind of fork...) where you just need to run like an angry 096 (

) using the Super Gas Mask to avoid being caught by the monster. By seeing the kind of path that the game generates, I'm glad to say that I was wrong!

So the forest's path can now be auto-generated by the game like the rest of the map, but I still have some questions that I keep asking myself since I heard about the project the first time:
1) will it be dispayed on the navigator? I think that the path should not be displayed, the forest is supposed to make the player lost (probably making the navigator lost signal like in the Pocket Dimension could be useful, same thing for the radio...)
2) how will the monster move? Will he be like a little 106 (

) that constantly moves torwards you passing trough the forest's trees and unreachable points, or he will use a Path-Finder to move following the forest's path?
3) where will you able to find the forest's door? Will it be in the Light Containment Zone, in the Heavy Containment Zone or it will be an autonomous area?
I don't know those things, but I know that you guys are amazing!

Don't listen to who will say "
Complete the forest, plz!! Be fast, I wanna play it cuz it will be AMAZING!!!!!!111" and take your time for doing whatever you need to do.
You are doing a great job with this, I really hope to see this in-game one of these days...

<Please, give us a hug!
)
<Do you think my face is ugly? RHAAAAAR!!
)
<I sense the Desease in you! Take a nap and you'll get better...
)