New 106 spawn

#1
There should be an event where when you enter a tunnel in the HCZ, SCP-106 will have his glowing eyes, and he'll be waiting when you open the door. When you take a step in, 106 should begin his chase. Basically, he's already spawned, but he's waiting for his prey to take the bait. There should be a way to find those rooms however, so you can avoid them, maybe by corrosion on the floor and door. The rooms should lead to the Checkpoint to the Enterance Zone, so it would hard to really beat the game without finding :106: first.
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Re: New 106 spawn

#3
Actually, when I played 0.1.2 long ago (0.2.1 was already out at that time, but I didn't know), :106: spawned like that when I opened a hall randomly. It's where I got a part of the idea. I still remember when 0.3.1 came out and I stopped playing. I resumed in 0.6.5.
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Re: New 106 spawn

#6
Cpbald wrote:
SomeoneBesidesColm wrote:Please, all suggestiong here: http://scpcbgame.com/forum/viewtopic.php?f=5&t=3210. The topic is there for something.
As far as I know, that's for new SCPs. Not changes to existing ones.
There's a spoiler called other suggestions, you can see there all kind of suggestions, even changes to the current SCPs in the game.
Last edited by Brunou8 on Thu Jul 10, 2014 6:08 pm, edited 1 time in total.
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Re: New 106 spawn

#7
Brunou8 wrote:
Cpbald wrote:
SomeoneBesidesColm wrote:Please, all suggestiong here: http://scpcbgame.com/forum/viewtopic.php?f=5&t=3210. The topic is there for something.
As far as I know, that's for new SCPs. Not changes to existing ones.
Please pay more attention to the topic and read it slowly, there's a spoiler called other suggestions, you can see there all kind of suggestions, even changes to the current SCPs in the game.

Oh, didn't notice that. I'll move this there.
...someday.
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