Re: The New Suggestions Thread

#121
SCP Number: SCP-1162
SCP Nickname: A Hole in the Wall
Ingame mechanics: It could give you a level 1 or level 2 key card so theres two ways to get one. I think it is always the same: Get the level 1 key card (most lets players miss the card and there isn't another way to get one, so they cant continue) Then go into the glass room to get a level 2 and then to 914 to get at least a level 3 card.
"SCP-1162 is open for testing by any person with Level 1 or greater clearance level."
If the door is not opened (maybe you dont found the card) for some time the hole could be randomly in the facility. Then the hole in the containment cell would be just a hole. "The previous hole remains, but shows no abnormal properties."
Before you put your hand in the hole there could be a screen asking if you want to put your hand in the hole, just to get a nice effect.
Spoiler
Image
Then you lose a item in your inventory and get another.
It could give you some other items before a key card.
Like the electronic components that you can get if you put the s-nav on course.
It must not be something the subject searched in his life so this is ok. "Notes: This is the first test that has produced something the subject hasn't lost."

Or other more useless stuff like this
Spoiler
"Item Retrieved: One (1) pair of generic sunglasses, black"
Use: Vision gets darker, black overlay like the gas mask.
SCP-914 use:
Rough: Broken sunglasses
Course: Glass and Plastic
1:1: Green or Black sunglasses
Fine: Darker sunglasses
Very Fine: Vision just turns black.
"Item Retrieved: One (1) Wallet, soaking wet, but not contents."
Use: Probably useless but you could put the key cards in it (or the mastercard ;P)
SCP-914 use:
Rough: Broken wallet. Maybe the content in it will be destroyed too
Course: Leather
1:1: Brown or Black wallet
Fine: Very wet wallet. You could her the water that drops from it if you carry this wallet. The blood drop sound effect just without the blood would be good
Very Fine: To heavy to pick up?
"Item Retrieved: One (1) pen"
Use: You could use this on documents to write something. In Dementium: The Ward (FPS-Horror for the Nintendo DS) you could wrote something down too. Like a code or your feels or something. But in SCP:CB it could stop working if you wrote for some time.
Rough: Of course a broken pen :P
Course: Contents of a pen.. plastic and stuff.
1:1: Blue, Green, whatever
Fine: A pen that that never gets empty..
Very Fine: A pen that never gets empty... and even if the paper is broken the lines could be there (Should be an option to pick up shred papers... another SCP maybe? xD
To prevent overuse it could just give you a pen for a pen. "Sr. Researcher Grant proceeded to test an additional 30 times, each time losing and gaining one standard ballpoint pen." And if you dont have anything it could took of your clothes. Maybe you must get some new ones.
But if you dont you can die by the hole. "Note: Subject was naked and holding no items at the time." "Item Lost: Subject complained of intense abdominal pain upon removing his hand from SCP-1162, then collapsed. It was discovered that his left kidney was missing, and all vessels leading to the kidney cleanly severed."

Death message in the chamber: "Subject D-9341 was found naked and dead in the containment chamber of SCP-1162. It was discovered that his left kidney was missing, and all vessels leading to the kidney cleanly severed."
Death message: Subject D-9341 was found at [Data Expunged] near a hole that was later found to be a hole produced by SCP-1162. It was discovered that his left kidney was missing, and all vessels leading to the kidney cleanly severed."

So what do you think of it?

Re: The New Suggestions Thread

#126
Yeah, seriously, I'd be inclined to believe the more you shove it in peoples faces, the less they'd be willing to hear. Not to mention the model of going "This is MY SCP, I want it in game. Why aren't you guys listening?" is kinda hard not to frown at.

I don't really know how interesting a Hydra that makes you grow 7 more heads could be in the game, especially from a 1st person perspective.

On a different note, I like Prune's suggestions, namely 053, as all of the SCPs in-game don't have to be hostile entities that chase after you, they could be disorienting and uncommon additions that make the Site in-game more credible as a whole, one that feels like it actually houses hundreds of SCPs, rather than the ones found in-game. There's nothing more ominous and foreboding than an empty containment chamber, one that housed something only moments before. Having a couple of empty chambers for some well known but seldom seen SCPs could make the Site feel a little complete.

Changing up rooms to make them seem more feasible is a bit difficult with the whole random generation think and whatever limitations it may have (we already have had a handful of bugs where rooms too unorthodox clip with others). However, the individual room designs could be made more unique, like 3 way corridors that are separated by doors to appear like different rooms. Or office corner rooms with a little conference room built into it and similar uses of extra space. And please, for the love of god, add some variation to rooms. It's really breaks my suspension of disbelief when I see two 3-way rooms with a pipe system in a row, or a dozen of the same hallway. There's so many other possibities for rooms that could replace the complete room2 spam. That was one of the old merits of pre-0.7 CB, how random it really did feel, you were always wondering for what could come next, but in the current light containment zone there's like 10 possibilities you could get when opening a door (not really, but it feels almost certainly like it).
It slep time bunner.

Re: The New Suggestions Thread

#129
Omniary wrote:I don't really know how interesting a Hydra that makes you grow 7 more heads could be in the game, especially from a 1st person perspective.
To correct you. It doesn't have to be that way. There could be a scripted event involving a victim of SCP-1645's Hachi Disease. The victim could be another class-d, perhaps a former prison cellmate of D-9341. He could be found in a chamber, and he could have a tumor on his shoulder from his contraction of Hachi Disease, and he could be sprouting two heads from his tumors. Him and his extra heads would argue with eachother, debating if they should kill the player. It could go like this.
Victim: Oh, thank god! You came! Get me out of here! I need a doctor!
Head #1: No. Don't let him save you. Kill him.
Victim: What? Why? What did he do to me?
Head #2: He dishonored you.
Victim: How? He never did anything ba-
Head #1: He never kept his promise.
Victim: Yes he did! He got us both out of prison! We're finally going to live normal lives if we survive this breach.
Head #2: Fool. You are still in a prison right now. The foundation is lying to you. Your friend is lying to you.
Victim: Never! He was my friend since 12th grade. I've known him for so long. He would never lie.
Head #1: Look around you. Metal walls, metal floor, you are in quarantine.
Victim: No. NO! He can't...
Head #2: You are no longer of use to us.
(The victim's real head then twists backward and the victim's arms start twitching erratically. Then both of the fake heads start to open their jaws wide, revealing massive fangs, and shrieking contantly. The deceased victim, now in control of the two heads, runs out of the door leading to the chamber.)
After this, The victim will begin to chase the player, and try to kill him/her. When chasing the player, the victim's body should twitch and shudder contantly, with the heads screaming with jaws wide open. The player can hide from the victim.
I bought a gay pony named North America! He walked on two legs and played the harmonica!
Check out my SCP - Comix mod: http://scpcbgame.com/forum/viewtopic.php?f=11&t=3557

Re: The New Suggestions Thread

#130
Omniary wrote: -snippage-
I fully concur with the request to add more room variants. The most crucial thing I'd like to see is plenty of facilities, specifically for onsite personnel, attached to almost every room to make the place resemble a research site, just like Black Mesa. There ought to be laboratories, security offices, broom closets, changing rooms, and small conference rooms connected to every corridor so that the place has better scenery and more places for scripted events that take place out of the player's reach. It would be nice to see props scattered about the place, to serve as a constant reminder that people once worked here. Some possibilities may include: mop buckets or janitors' apparatus, boxes and crates of classified items or domestic equipment formerly being transported but now left unattended, hospital beds with covered bodies laying on them or tipped over, replacement lights and propaganda posters left against walls and on the floor in a hurry, and domestic items like bins, plant-pots and water dispensers.
ey b0ss, can I habe de pussi plz?