Re: A reason to interact with more SCPs

#33
I'll talk about SCP-513, I thought that added a script with him would be interested.

For example mtf who speaks and pulls in front of him before killing himself.
If the player has to ring the bell the player sees SCP-513-1 leaves the room in front of the soldier but if he don't ring the bell, he don't see SCP-513-1 just the solider who killing himself.

For SCP-895 I find it more interesting, because usually when we find his room we from back immediately.

Re: A reason to interact with more SCPs

#34
Skin_ wrote:SCP-513 - I have already posted in another thread how I think it is a shame how avoidable this SCP is, since it's so cool and spooky, and many newbies would never get to see it by not ringing the bell. Instead, I propose this - When you enter it's containment chamber, a scripted sequence plays (MOAR SCRIPTED SEQUENCE!!), where the player approaches the bell, picks it up themselves, looks around, and rings it. Shortly after, you will see SCP-513-1, and text or something would pop up saying "What the hell was that?" A second time, it could say. "Wait... the bell! I have to find a way to destroy it...". So you don't have to go all the way back through the facility to SCP-914, (and I think many players want this for other things too), there could be a shortcut of an elevator that can only be operated when you are around that level of the game. By that, I mean it could say something like "It is locked" at the start.
I actually think this is a good idea..
Check out my mod here! http://scpcbgame.com/forum/viewtopic.php?f=11&t=4136

Novice Sound Effect creator/Editor.